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	<title>Comments on: Game Review: &#8216;Diner Dash&#8217; for XBox Live Arcade</title>
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		<title>By: coffee break arcade</title>
		<link>http://theflickcast.com/2009/11/25/game-review-diner-dash-for-xbox-live-arcade/comment-page-1/#comment-12490</link>
		<dc:creator>coffee break arcade</dc:creator>
		<pubDate>Mon, 12 Jul 2010 23:00:09 +0000</pubDate>
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		<description>The perception of establishing an electronic game system to the screen or the television was invented by Ralph Bauer during the early 1950’s. This made the first game possible. After that, he &lt;a href=&quot;http://www.coffee-break-arcade.net&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;coffee break arcade&lt;/b&gt;&lt;/a&gt;&lt;br&gt; introduced and presented his ideas to Magnavox, a television company. The company liked his ideas and inventions so well that they have released a sophisticated version of Bauer’s “Brown Box” prototype, known as the Magnavox Odyssey in 1972. By today’s standards, the Odyssey was prehistoric, displaying only spots of light on the screen. It also required the use of translucent plastic overlays to replicate the appearance of the game.</description>
		<content:encoded><![CDATA[<p>The perception of establishing an electronic game system to the screen or the television was invented by Ralph Bauer during the early 1950’s. This made the first game possible. After that, he <a href="http://www.coffee-break-arcade.net" rel="nofollow"><b>coffee break arcade</b></a><br /> introduced and presented his ideas to Magnavox, a television company. The company liked his ideas and inventions so well that they have released a sophisticated version of Bauer’s “Brown Box” prototype, known as the Magnavox Odyssey in 1972. By today’s standards, the Odyssey was prehistoric, displaying only spots of light on the screen. It also required the use of translucent plastic overlays to replicate the appearance of the game.</p>
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