Apple’s iPhone has been making great strides to prove itself as a legitimate gaming platform. While many of the games for it are casual in nature, others such as Grand Theft Auto: Chinatown Wars have shown the hardcore audience has a place on the platform as well. Activision, seeing this, has capitalized by introducing the Call of Duty: World at War: Zombies series to the iPhone.
Gameplay:
Call of Duty: World at War: Zombies II is a first person shooter using the touch screen of the iPhone. There is a dual “analog” setup with movement on the left and aim on the right. Players can zoom in by tapping the gun icon for more accurate aiming. Shooting is accomplished by tapping the screen on the aiming “analog” and grenades are tossed by tapping an icon on screen.
The controls work as well as one would expect for an iPhone. They are responsive but nowhere near as accurate as a mouse and keyboard or a control pad with actual analog sticks. Having your aiming analog act as the fire button as well prevents certain FPS standards like turning while strafing around enemies which ends up becoming more of an inaccurate zigzag attempt.
The gameplay starts out slow to let players get accustomed to the controls as a few zombies begin bashing their way past wooden barriers around the doors. Eventually, the number of zombies ramp up as well as the addition of Hellhounds. The first time I was hit with a sneak attack from two rabid Hellhounds that teleported into the room it was almost instant death.
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