by Sebastian Suchecki, Mar 8 2011 // 10:30 AM
Just when you thought both Tomb Raider films couldn’t get any better, it looks like GK studios has now obtained the rights and are planning to go back to the drawing board with the entire franchise, and a complete reboot starting in 2013.
The rights were purchased last week from GK. Here’s the official press release.
In a pre-emptive strike, GK Films has come on board to acquire the feature film rights to TOMB RAIDER and will reboot the successful action-adventure franchise aiming for a 2013 release for the first film.
Produced by Graham King and Tim Headington, the films will create daring new adventures for the young and dynamic Lara Croft.
GK Films acquired the film rights from interactive entertainment company, Square Enix Ltd. In Dec 2010, Square Enix subsidiary, Crystal Dynamics, revealed a new game for TOMB RAIDER based around the origins of the Lara Croft story.
“We are very excited to be rebooting what is already a hugely successful film franchise and continuing the TOMB RAIDER phenomenon,” said King.
Though the original films were considered blasphemous to most legitimate gamers, they did pretty well financially. The first films, both in 2001 and 2003, grossed over $430 million worldwide. We’re sure GK is hoping to capitalize on that with a brand new face and brand.
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Posted in: Action · Adaptation · Announcements · Comedy · Movies · News · Reboots and Remakes · Video Games
Tagged: Angelina Jolie, Crystal Dynamics, GK Films, Lara Croft: Tomb Raider, Paramount, Square Enix, Tomb Raider
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by John Carle, Aug 24 2010 // 3:00 PM
So XBox Live Arcade brings the latest Tomb Raid— Oops. Still getting used to the title change. Let’s try again. During Microsoft’s Summer of Arcade, the XBox received a five week exclusivity deal for Lara Croft and the Guardian of Light. A completely different take on the traditional gameplay Lara is used to from the Tomb Raider series, this downloadable only title gives an overhead perspective mixed with two stick gunplay and puzzle solving.
Gameplay:
The control scheme of Lara Croft and the Guardian of Light seems simple enough. One analog stick moves, the other aims and the buttons help Lara dodge, jump, set explosives or grab objects. The game also attempts to assist players with certain jumps like leaping from the edge of a platform to one of Lara’s golden spears that can be used as an extra step.
Unfortunately due to the 45 degree angle of the camera and the lack of feedback of hitting those perfect 45 degree angles from the XBox’s controller, some tasks become unnecessarily difficult. They aren’t challenging on purpose but because they are hindered by the game’s control scheme. Sometimes the auto-assist on the jumps sends Lara off in a direction you didn’t intend to take her.
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Posted in: Game Reviews · Games · News · PC Games · Playstation 3 · PlayStationNetwork · Reviews · Screen Shots · Video Games · XBLA · Xbox 360
Tagged: Crystal Dynamics, Lara Croft, Lara Croft and the Guardian of Light, Square Enix, Summer of Arcade, Tomb Raider, Video Games, XBLA, XBLA Reviews, Xbox 360
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