by John Carle, May 23 2012 // 7:30 AM

This past twelve months has been marked by the return of long awaited franchises. Whether critical and commercial flops like Duke Nukem Forever or sensations like Diablo III, nostalgia has played a big role in gaming recently. Also returning after a eight and a half year hiatus is Max Payne 3. Despite a terrible movie, the franchise has returned to PC and consoles with one of the most surprisingly violent games so far in 2012.
Gameplay
Max Payne 3 can best be described as an evolution of the series. Instead of just spouting off a sequel with refined graphics and new locales, there is an evolution to the gameplay of this third person shooter. In the early Payne games, Max’s actions revolved around ducking out from behind corners and going into his signature bullet time dives. While bullet time still exists, it isn’t the main focus as it once was. Most firefights play out in a coverbased shooter format now. Bullet time becomes a more varied and tactical resource than the main repetitive component it was in Max Payne and Max Payne 2.
The game also has specific set pieces revolving around bullet time like when Max dives off a roof or grabs on to a chain and gets pulled into the air, allowing him to clear out a room full of enemies in the extended BT sequence.
Melee has been improved in Max Payne 3. When up close, Max can grab and enemy and pull off a violent kill shot instead of a generic pistol whip animation that is seen in most other third person shooters. Also improved are the bullet cams. In the second Max Payne, the only time the bullet cam engaged was with a sniper rifle. Now, these go into effect as Max kills off the final enemy in an area. Players can slow down the shot by holding a button and even unload further ammunition into them, which is a great feeling after clearing out a room that has taken multiple attempts to complete.
Continue Reading →
Posted in: Comic Book Games · Game Reviews · Games · News · PC Games · Playstation 3 · Reviews · Rockstar Games · Video Games · Xbox 360
Tagged: Max Payne, Max Payne 3, PC Games, Playstation 3, Reviews, Rockstar Games, Video Game Reviews, Video Games, Xbox 360
by John Carle, May 16 2012 // 9:00 AM

To say Minecraft: XBox 360 Edition is already a success is an understatement. The game literally became profitable within the first hour of sales and boasted 400,000 users in its first 24 hours, breaking all XBLA records including the one set by fellow Arcade Next member Trials Evolution with its quarter million first day sales. But does commercial success equal a great game? In the case of Minecraft: XBox 360 Edition, the two are one in the same.
Gameplay
For those who haven’t played Minecraft yet in either its PC or mobile incarnations yet, the game is an open world where players must mine resources around them in order to craft tools and build structures including buildings, mine cart pathways and increasingly complex machines. On the surface, Minecraft looks incredibly simple as players only need to hack away at or place objects in the world around them.
But there are tons of layers of depth. Players literally start in a world with nothing but their fists to punch out sections of a tree. Once they have some wood, they start constructing tools to make these tasks easier. They also can craft weapons and armor to help defend themselves from the world around them.
Continue Reading →
Posted in: Game Reviews · Games · News · Reviews · Video Games · XBLA · Xbox 360
Tagged: 4J Studios, Minecraft, Minecraft: XBox 360 Edition, Mojang, Reviews, Video Game, Video Game Reviews, XBLA, Xbox 360, XBox Live Arcade
by John Carle, May 11 2012 // 9:00 AM

Whether you call it MOBA or DOTA, the genre that best fits Awesomenauts didn’t exist even a decade ago. Spawning from the Defense of the Ancients mod for Warcraft III, MOBA games are traditionally controlled as a isometric RTS style game. Awesomenauts changes things up a bit with the first major 2D side-scrolling release to the genre.
Gameplay
Awesomenauts follows the traditional MOBA formula of a team of players making their way past set defense points to reach an opposing team’s base. Each team consists of three players (which can be filled in with bots if someone is playing during slower hours) and the constant stream of less powerful computer controlled minions. Different from most MOBA titles like the DOTA mod is the game’s classic style 2D environment.
While greatly detailed to fit in a next gen world, all the action occurs on a 2D plane. Action is still fast and frantic though with players running in to battle, having rapid exchanges before someone is killed or forced to flee and most matches are over in less than fifteen minutes.
There is a somewhat limited supply of characters with only six playable Awesomenauts to choose from, each with different combat roles. Some act as tanks, others as damage dealers and others as more stealthy assassins. Players start off with only three unlocked and must earn combat experience to level up and unlock more. Hopefully Ronimo adds more through DLC or updates since the matches are usually matching teams with players already trending towards a few core characters rather than a variety that could come from an expanded roster.
Continue Reading →
Posted in: Game Reviews · Games · News · Playstation 3 · PlayStationNetwork · Reviews · Video Games · XBLA · Xbox 360
Tagged: Awesomenauts, DTP Entertainment, Playstation 3, PlayStation Network, Reviews, Ronimo Games, Video Game Reviews, Video Games, XBLA, Xbox 360, XBox Live Arcade
by John Carle, May 9 2012 // 9:00 AM

Forget about it being AMC’s top rated series. Forget about Volume 1 being the number one selling graphic novel of April 2012 despite it being published more than eight years ago and seven other volumes filling up the top 10. And even forget about it being the title that made Robert Kirkman a superstar comic writer.
The Walking Dead is now a video game too. And yes, we were just as hesitant when we heard about it as anyone else. As much as we appreciate a studio like Telltale with a pedigree of former Lucasarts employees and titles like Monkey Island franchise and Sam & Max, we know the dangers of a licensed franchise being brought to the gaming world. Luckily, Telltale showed us once again that the right team working with the right property can bring magic on screen.
Gameplay:
The Walking Dead comes to players as a newer style of point and click adventure game. Traditionally, the genre revolved around players sorting through an environment with trial and error until they found the proper combination of items and persons needed to solve a puzzle. Now, The Walking Dead steps up the ante with a faster paced and more natural feeling action oriented adventure.
Continue Reading →
Posted in: Comic Book Games · Game Reviews · Games · Image Comics · Macintosh · News · PC Games · Playstation 3 · PlayStationNetwork · Reviews · Video Games · XBLA · Xbox 360 · Zombies
Tagged: Comic Book Games, Comics, Image Comics, iOS, Mac Games, Mobile Games, PC Games, PlayStation Network, Reviews, Robert Kirkman, TellTale Games, The Walking Dead, Video Game Reviews, Video Games, XBLA, Xbox 360, Zombies
by John Carle, May 2 2012 // 3:00 PM

While [Prototype] had an insane world with an incredibly selfish and callous anti-hero protagonist, the title was hindered with some gripping gameplay problems. Many times, the player wasn’t given a fair opportunity in the game world. Rockets would come from off-screen opponents or as a player fled from an unwinnable conflict, they’d find themselves being chased by an ever spawning flock of Hunters appearing from water towers littered throughout the city.
It is a game notorious for many people not finishing because of a unfairly difficult final boss fight. But there was something that kept the franchise alive despite the more well received Infamous coming out at the same time. Three years later and Infamous 2 being on shelves for a year already, Radical Entertainment brings Prototype 2 with some pleasant and unexpected results.
Gameplay
The gameplay of Prototype 2 takes the concepts from the original and makes some minor tweaks to make the game more approachable and enjoyable. The open world of NYZ starts off with just initial conflict with Blackwatch military personnel. Slowly, the infected are thrown into the mix which gives players a much easier learning curve for their powers instead of just being launched into the middle of a battle royal in Times Square.
Combat has been changed up some since [Prototype] as players can now assign two different powers at the same time. With one to the X button and one to the Y, players can combine strategies depending on the opponents in front of them.
Continue Reading →
Posted in: Activision · Comic Book Games · Comics · Game Reviews · Games · News · PC Games · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: Activision, Alex Mercer, Game Reviews, James Heller, PC Games, Playstation 3, Prototype, Prototype 2, Radical Entertainment, Reviews, Video Game Reviews, Video Games, Xbox 360
by John Carle, Apr 25 2012 // 7:15 AM

The original Trials HD came to the XBox 360 in 2009 in what was considered one of the best Summer of Arcade promotions the XBox has done alongside titles like ‘Splosion Man and Shadow Complex. The time trial based off road biking became a smash hit with its addictive nature and online leaderboards. It was going to take something different to make the next Trials a success. Just simply adding new races wouldn’t be enough since those could simply be new add on DLC packs for the original.
Gameplay:
Much like the last Trials HD, Trials Evolution follows the same formula with most of its levels where players must take physics and momentum and use them on their side to get the rider from point A to point B. Along the way, environmental hazards like exploding barrels, bottomless pits and oceans pop up to impede the player’s progress. Luckily, for those just hoping to complete the level, there are lots of checkpoints which players can revert back to if they miss a jump or crash to their doom.
As with the previous Trials, the addiction to the game comes from trying to make it through a level with no faults to earn the gold medals on each track and top the leaderboard. Players will find themselves sometimes annoyed with certain sections but quickly overcome that as soon as they hit the “back” button to restart the current track.
Continue Reading →
Posted in: Game Reviews · Games · News · Reviews · Video Games · XBLA · Xbox 360
Tagged: Arcade Next, Game Reviews, Games, RedLynx, Reviews, Trials, Trials Evolution, Trials HD, Video Games, XBLA, Xbox 360
by John Carle, Mar 30 2012 // 9:30 AM

Almost two years since the first time we heard about Street Fighter X Tekken, it has finally made its way home to consoles. Everyone wondered, how would the characters of Tekken mesh into the Street Fighter world and how the Tekken fanbase would feel about the gameplay mechanics they know and love so much for their favorite fighters being altered to match the fast paced, juggle and projectile based combat of Street Fighter. Because of the quality of the team working on the game, the answers didn’t come as a huge surprise but they were awesome to experience.
Gameplay:
Street Fighter X Tekken knew it needed to bring the best to the screen with this combination of two of the most beloved fighting franchises ever. The unique challenge of bringing the two worlds and not just their characters but their signature styles together was one of massive intrigue. Luckily, the Capcom team was able to piece together a unique tag system differing from past Capcom Vs. titles and using core Street Fighter mechanics to create a new but familiar fighting style.
While maintaining the basic three punches, three kicks and back to block control scheme, Capcom was able to put together new combinations using the tag and juggle system allowing players to not only swap characters on the fly but have multiple characters fighting at the same time on the same side. Signature special maneuver’s return in the form of Super Arts to allow for small cinematic beatdowns, giving Street Fighter’s cast their classic favorite moves while Tekken’s roster is introduced to them for the first time. In addition, the game introduces Pandora Mode, tying in to the game’s story, that allows players to sacrifice one of their characters to give their partner a limited boost (that will be fatal if they don’t win the match in time).
Continue Reading →
Posted in: Capcom · Game Reviews · Games · PC Games · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: Capcom, Game Trailers, PC Games, Playstation 3, PS Vita, Reviews, Street Fighter, Street Fighter X Tekken, Tekken, Video Game Reviews, Video Games, Xbox 360
by Jonathan Weilbaecher, Mar 23 2012 // 2:45 PM
I like to make it a point to cover video game music as often as I can. I really think the entire industry is on the cusp of breaking down what little barriers are left and establishing itself as a thoroughly acceptable artistic medium.
So when I was given the chance to take a listen to London Music Works’ Essential Games Music Collection Vol.1 I was excited. Usually compilations like these are reserved for film scores but the quality of video game music has risen so high this release isn’t just warrented, it’s way over due.
Of course with any release like this there will be a heavier reliance on the newer and more popular themes to sell the album. Luckily that works in this release’s favor, as the industries most recent and most popular stuff is what people should be hearing.
The album does still try to strike a balance between the new and the old, but with only 13 tracks to deal with there is going to be a lot of music left for volumes 2 and beyond. The descending order of most recent to oldest also makes for a very interesting listening experience, a devolution on the industry, if you will.
Continue Reading →
Posted in: Film Music Reviews · Film Score Friday · Game Reviews · Microsoft · Music · Nintendo · Playstation 3 · Reviews · Sony · Video Games · Xbox 360
Tagged: Film Score Friday, Mario, Microsoft, Modern Warfare 3, Music, Music Review, nates theme, Nintendo, Reviews, Sony, Uncharted, Video Game Music, Video Games, Zelda
by John Carle, Mar 21 2012 // 12:30 PM
When I first downloaded Journey off the PlayStation Network, I intended on giving it a traditional review. I had been mostly in the dark about the game itself other than hearing it mentioned after E3 last year. Quickly as I began playing, I realized this is not an ordinary game. In fact, it’s hard to even call it a game in the first place. So many conventions, not just of video games but of what people think of any kind of game be they sport, board, card or video game, don’t exist within the confines of Journey.
The name Journey, not to be trite, actually does say it all. Ralph Waldo Emerson is credited with the quote, “Life is a journey, not a destination.” In Journey, this statement rings true throughout as the player takes on the role of a faceless robed creature as they make their way towards a mythical mountain top location. Other than a three very brief “tutorial” instructions at the start, there is no instruction during the game. Journey is designed to give the player an indication of where to go and motivation to get there but never explicitly tells them why they are headed there. They don’t know what the ultimate goal is other than the location itself or even what the significance is.
In addition to being faceless, the player is also voiceless. While this has been used throughout gaming and worked well with specific examples such as Gordon Freeman of Half-Life or the boy from Limbo, it becomes even more interesting as the game has a built in multiplayer component to it. Much like the rest of the game compares itself to real life, players will find themselves crossing paths with others as they go through Journey. Through body language and the game’s brief musical tone abilities alone, players can determine how they interact with each other. Since Journey can be crossed from start to finish in about two hours, it is realistic that a pair can work alongside each other for the entire time. Others may intersect briefly with one deciding to hang back in hopes of new discoveries while the other pushes forward, a direct corollary of real life relationships. There is an added layer as players have no way of voice chatting over the PlayStation network as their identities remain hidden to each other so not to impair the game’s message by allowing players to chat over the network.
Continue Reading →
Posted in: Game Reviews · Games · News · Playstation 3 · PlayStationNetwork · Reviews · Video Games
Tagged: Journey, Playstation 3, PlayStation Network, PSN, Reviews, ThatGameCompany, Video Game Reviews, Video Games
by John Carle, Feb 24 2012 // 9:00 AM

Not long ago, the gaming world was given the epic fantasy adventure of the Elder Scrolls V: Skyrim. The game featured over 250 hours of gameplay for those looking to explore every dungeon and complete every quest. It was a task that many, though knowing they could never fulfill to its entirety, flocked to.
Just a few months later, gamers were told about a new fantasy adventure, different both in visual tone and gameplay mechanics that would rival that scope. In a recent interview when asked about the length of Kingdoms of Amalur: Reckoning, developers stated that the fastest speed run of the game by one of the QA testers who had already competed the game previously and knew locations of every major event in the game at just over 200 hours.
Originally started out as an MMO from former Boston Red Sox pitcher Curt Schilling’s 38 Studios, Reckoning split off in to its own single player action RPG adventure. With executive game designer Ken Rolston (Elder Scrolls III: Marrowind, Elder Scrolls IV: Oblivion), artwork from Todd McFarlane (Spawn), an epic 10,000 year world history from R.A. Salvatore (Forgotten Realms) and music from composer (Goldeneye, Viva Pinata), Kingdoms of Amalur: Reckoning had the most impressive pedigree for a new IP in recent memory and quite possibly the most hype to live up to.
Continue Reading →
Posted in: Electronic Arts · Game Reviews · Games · News · PC Games · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: 38 Studios, Curt Schilling, EA, Fantasy, Ken Rolston, Kingdoms of Amalur, PC Games, Playstation 3, R.A. Salvatore EA Games, Reckoning, Reviews, Todd McFarlane, Video Game Reviews, Video Games, Xbox 360
by John Carle, Feb 8 2012 // 7:00 AM

Telltale Games is known for working on some of the most revered point and click games in PC gaming, with many of its key contributors coming from the famed LucasArts team that created Tales of Monkey Island. Since splitting off from LucasArts, the team at Telltale was able to take their credentials and acquire more well known mass market properties like CSI, Jurassic Park and Back to the Future. Though this is the fifth Law & Order game to be released, Law & Order: Legacies it is the first to come from the team at Telltale.
Gameplay:
When talking about a point and click adventure game, many people recall instances of being left in a world where they must click on or pick up objects in a certain order to achieve a specific goal. Instead, the aspect of the point and click adventure that carries over to Law & Order: Legacies is that of a cerebral experience which players are carefully lead through, almost too carefully at times.
The focus of Law & Order: Legacies’ gameplay is on remembering the facts presented at crime scenes, interviews with witnesses and cutting off the tactics of defense attorneys.
Continue Reading →
Posted in: Game Reviews · Games · Macintosh · News · PC Games · Video Games
Tagged: iOS, Jack McCoy, Law & Order, Law & Order: Legacies, Lennie Briscoe, Mac, Olivia Benson, PC Gaming, Rey Curtis, TellTale Games, Video Game Reviews, Video Games
by The Flickcast, Dec 24 2011 // 11:15 AM

This week, JC & WallE get into it with their thoughts on the recent trailer reveals for The Last of Us, Fortnite, Metal Gear Rising: Revengeance, The Amazing Spider-Man and Transformers: Fall of Cybertron. JC also gives his final edition of The Long Grind focusing on The Elder Scrolls: Skyrim. Don’t worry though, the Long Grind will return in 2012 with new epic games to discuss.
The Topic of the Week this week is a very special one. A few weeks ago, the Bitcast crew talked about realism in games. This week, JC had the honor of sitting down and talking to a member of the United States Marine Corps who was involved in the conflict at the Battle of Fallujah in late 2004, considered to be one of the harshest battles in modern warfare history. This marine shares his perspective on gaming, movies and television and how it relates to his experiences. We thank this individual for his time, his service and for sharing his experiences with us.
For their Now Playing, JC gives some insight in the recent Voltron XBLA release as well as how Christmas shopping reminded him of his time playing Dead Rising while WallE talks Madden 12. The duo even gives some not so subtle hints on what games they wouldn’t mind getting for Christmas.
Don’t forget to tune in next week for the Best Games of 2011 show and make sure to follow everyone on Twitter including @theflickcast, @thebitcast, @thejohncarle & @JWWallE. Finally, don’t forget to subscribe to The Bitcast on The Flickcast iTunes feed.
Posted in: Comic Book Games · First Impressions · Game Reviews · Game Trailers · Games · Interviews · Nintendo · Playstation 3 · Podcasts · The Bitcast · Trailers · Transformers · Video Games · War · Xbox 360
Tagged: Battle of Fallujah, Christmas, EA Games, Epic Games, exclusive interview, Fortnite, Interview, Madden 12, Marine, Metal Gear Rising: Revengeance, Podcasts, Six Days in Fallujah, Skyrim, The Amazing Spider-Man, The Bitcast, The Elder Scrolls: Skyrim, The Last of Us, The Long Grind, Transformers, Transformers: Fall of Cybertron, US Marines, Video Games, Voltron