Have you ever been playing Portal and wondered how The Doctor would do in Aperture Science? Thanks to Warner Bros. Interactive Entertainment now you can find out. LEGO Dimensions announced at San Diego Comic-Con the upcoming inclusion of Doctor Who. It is the first time Doctor Who has ever been in a LEGO videogame.
The stars of the BBC America show have lent their voices to their respective characters in the game as well. Peter Capaldi, Jenna Coleman, and Michelle Gomez have all brought their Doctor Who personas to LEGO life in Dimensions. The game is truly a mash-up of worlds. The TARDIS could pop up in Gotham City or The Doctor could ride along with Scooby and Shaggy.
As is seen in the trailer, all twelve doctors are included in Dimensions. In fact, LEGO has pulled out all the stops to please Whovians. When the Twelfth Doctor is defeated in a level, he returns as the First Doctor and then continues regenerating back up to Twelve. The TARDIS interior changes depending on which Doctor is “alive” but can also be manually chosen by the player. A jukebox inside the TARDIS allows players to select different versions of the Doctor Who theme music.
I am a fan of Skylanders. It is just plain casual fun for me. To sit down, explore levels that aren’t exceptionally difficult and unlock the hidden items and secret paths is something that helps put me at ease. Not that there are a lot of mainstream games that are hard anymore with a few exceptions, there’s something I just enjoy about kicking back and playing Skylanders or checking out the stack of them on my shelf. But there is one thing I don’t like: The Release Schedule
When I play a game, I binge on it. I start playing it and I am content to go from start to finish and in most cases, that’ll be the majority of the time I spend with the game. Though I will go back to occasionally achievement hunt or if someone wants to hop on multiplayer or even have a party game while over my place, things usually wrap up once I have beat the game and move onto the next.
But because of the level design of the games and release schedule of the Skylanders figures, there are times that it is actually impossible for me to get as much out of the game as I want until months after release. This time with Skylanders: SWAP Force it ended up being three months and one week before I had the proper combination of figures to experience the majority of the title.
Right now, I am counting down the days until my savings account basically becomes non-existent. On one side, I have a new console generation so there goes a few hundred bucks instantly. On the other, we have the next version of Skylanders with the largest launch lineup of new characters since the game’s inception in Skylanders SWAP Force. In other words, “Goodbye monies.” But I can’t complain. I am the one choosing to buy them after all. But of course, Vicarious Visions can’t help but make the wait and anticipation worse by showing off the new characters.
Skylanders SWAP Force will take place in a new location called the Cloudbreak Islands. Here, there is some mystical volcano that erupts every hundred years and this is the source of the SWAP Force’s SWAP ability. Back to his old habits is the series’ antagonist Kaos. But this time he isn’t alone as he is accompanied by his mom. Because if there is one thing more intimidating than a horrible wizard, it is one that needs to bring his mom to a fight.
With Gamescom came a slew of announcements from Activision. While you’ve probably already seen the latest BTS on Destiny or heard the news on Call of Duty: Ghosts, you may have not been privy to an exciting tidbit about Skylanders SWAP Force. In addition to revealing two new Core characters and two new SWAP Force characters, Skylanders SWAP Force will be making its way to the next gen consoles.
Though the specific release dates are not set, the Skylanders SWAP Force will be on the XBox One and PlayStation 4. As you’ll see in the screens below, the engine behind the game is able to take the simple and cartoonish style of Skylanders SWAP Force and translate it to gorgeous next gen visuals.
Take a look below at the profiles and vignettes for Zoo Lou, Slobber Tooth, Grilla Drilla and Boom Jet as well as a horde of next gen screen shots as well.
Last week I posted my thoughts about the XBox One announcement and something just didn’t sit right with me about the focus on the Kinect integration. I’ve thought about it and watched the press conference over and over and the things I saw should have gotten me excited. The ability to control my TV and game system with just hand gestures and talking to it is like Iron Man style Jarvis technology. Why shouldn’t seeing that in action get me excited. This weekend, I finally figured out why.
It’s Nintendo’s fault. Specifically it is the fault of the Wiimote and Wiimotion Plus. Let me explain.
When we first saw the Wii, everyone got the impression that the technology inside the system and controller would be able to accurately track the motions of my Wiimote but quickly found out it wasn’t one to one readings, but gestures that were recognized.