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Posts Tagged ‘Halo: Combat Evolved’


The Bitcast – Episode 8: ‘Video Game Music Celebration’

by John Carle, Dec 15 2011 // 7:00 AM

The Bitcast returns this week with their record setting 8th Episode featuring the Flickcast’s own version of Mario & Luigi, though JC and WallE will both always lay claim to being the star of the episode.

In the News of the Week, JC and WallE discuss the upcoming Spike Video Game Awards show and speculate on the upcoming announcement from Epic Games, the makers of Gears of War and the Infinity Blade franchises. They also discuss the 10th Anniversary of Grand Theft Auto III coming to iOS before getting into detail with South Park: The Game coming from Obsidian. They even talk Beta numbers for Star Wars: The Old Republic and announce the current and upcoming DLC for Goldeneye 007: Reloaded, sadly with the absence of Sean Bean.

In the Long Grind in Skyrim this week, JC gets in detail on both the dragons and music of the Elder Scrolls V.

For the Topic of the Week, WallE shows that he can handle both movies and gaming as he discusses the scores composed for some of the most influential titles in gaming history.

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Posted in: Activision · First Impressions · Game Reviews · Games · Hands-On · News · Nintendo · PC Games · Playstation 3 · Spike TV · Video Games · Xbox 360
Tagged: Comedy Central, Defense Grid: The Awakening, Donkey Kong Country, Final Fantasy VII, Goldeneye: 007 Reloaded, Grand Theft Auto III, Halo, Halo: Combat Evolved, Infinity Blade, Infinity Blade II, iOS, Kingdom Hearts, Mega Man II, Mega Man III, Obsidian Entertainment, RPG, Skyrim, South Park, South Park: The Game, Spike TV, Spike VGAs, Spike Video Game Awards, Star Wars: The Old Republic, The Elder Scrolls V: Skyrim, The Legend of Zelda, Uncharted, Uncharted 2: Among Thieves, Voltron, World of Warcraft
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Book Review: ‘The Great Journey – Halo: The Art of Building Worlds’

by John Carle, Oct 25 2011 // 10:50 AM

Ever wonder just why grunts look the way they do? Or if the inspiration behind the Forerunner architecture came from Frank Lloyd Wright? Or if the Warthog always looked like a jacked up Jeep 4X4?

Just in time for the 10th anniversary of Halo: Combat Evolved, Titan Books along with Bungie have released The Great Journey: Halo: The Art of Building Worlds. Inside is close to two hundred pages of original concept art from Halo: Combat Evolved all the way to the most recent Halo: Reach and everything in between.

Halo: The Art of Building Worlds takes players through the journey of Bungie as they created not just Halo: Combat Evolved but the universe that surrounds it. Some of the artwork are full two page spreads, beautifully painted works, that show the lush environments of the Halo universe. Other pages include series of sketches of everything from variations of Elite and Spartan Armor to the unused fauna concepts that never made it into certain games.

These pieces are some of the most interesting as you get insight into the Halo that never was, including the original concept for Master Chief and the completely un-iconic name he was almost graced with back when Halo was still an RTS game. Much like looking at classic Star Wars concept art, this book is a literal nerdgasm of “what if”.

In his foreword, 343′s Frank O’Connor explains how Halo has become this generation’s Star Wars. Looking at the artwork and stories that have come from them in this book, we have to agree with him.

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Posted in: Books · News · Reviews · Video Games · Xbox 360
Tagged: 343 Studios, Artwork, Books, Halo, Halo 2, Halo 3, Halo 3: ODST, Halo Wars, Halo: Combat Evolved, Halo: Reach, Microsoft Games Studios, Reviews, Titan Books
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DVD Reviews: ‘Red vs. Blue: Revelation’ and ‘Red vs. Blue: The Recollection’

by John Carle, Sep 17 2010 // 7:00 AM

It’s hard to talk about video games and not mention the Halo franchise. Constantly breaking records and taking names, Halo is a system selling behemoth of a property for the XBox 360. It was one of the games so popular, that it would go on to spawn multiple Machinima series, animated shorts created using assets from the respective games. These included everything from Phil to Arby ‘n’ The Chief to what may be the most famous Machinima ever, Red vs. Blue.

Smartly coinciding the release of the 8th season of Red vs. Blue entitled Revalation and the Recollection three disc set with the release of Halo: Reach, Rooster Teeth helps provide Halo fanboys with more Halo than they can handle in the biggest week of their gaming year.

The Recollection contains the second full story arc of the Red vs. Blue universe. Not a part of any official Halo canon, Red vs. Blue takes aspects of the game world never explained like the constant fighting in multiplayer of the different Spartans and tries to explain it. Taken with a grain of salt, the story even gets a little meta and makes a viewer step back and wonder how much applies to them. But for the most part, there is just lots of great comedic moments and swearing over a finely animated and even dramatic story.

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Posted in: Animation · DVD · DVD Reviews · Games · Machinima Mondays · Microsoft · News · Video Games · XBLA · Xbox 360
Tagged: DVD, DVD Reviews, Halo, Halo 2, Halo 3, Halo 3: ODST, Halo: Combat Evolved, Halo: Reach, Machinima, Microsoft, Red vs. Blue, Red vs. Blue: Season 6 "Reconstruction", Red vs. Blue: Season 7 "Recreation", Red vs. Blue: Season 8 "Revelation", Rooster Teeth
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Machinima Mondays: ‘Arby ‘n’ the Chief’

by John Carle, Mar 22 2010 // 10:00 AM

Ever wonder what your toys do when you aren’t around? (And no, the proper response isn’t “They aren’t toys, they are collectible action figures.”) Well one Machinimist did and combined it with his love of Halo 3 to make Arby ‘n’ the Chief.

Instead of having someone from the real world voice a video game character, DigitalPh33r took a different approach when he showed the Master Chief is actually an action figure who hops on to Halo every now and then when his owner isn’t around and is terrible at it, as well as completely immature. In addition to flaming of opponents and denial of his own lack of skill, Chief tries to overcompensate with constant failed attempts of LEET speak.

And did we mention that Chief is voiced by Microsoft Sam, the in-Windows text to speech program, instead of having an actual voice actor? Surprisingly entertaining for this fact alone, it doesn’t end there for the Chief as he gets a roommate in the first episode of the series, rekindling the infamous video game odd couple when his owner receives a package containing, you guessed it, an Arbiter action figure.

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Posted in: Exclusive · Features · Machinima Mondays · News · Video · Video Games · Xbox 360
Tagged: Arbiter, Arby 'n' the Chief, Halo, Halo 2, Halo 3, Halo: Combat Evolved, Machinima, Machinima Mondays, Master Chief
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Machinima Mondays: ‘Red vs. Blue’

by John Carle, Mar 1 2010 // 9:00 AM

It’s not a secret. A good percentage of the Machinima world is created using Halo or one of its sequels. The reason for that may lie in the most popular and successful Machinima series Red vs. Blue.

With its first episode posted by the folks at Rooster Teeth just under seven years ago, Red vs. Blue has a loyal following with some of the most iconic and entertaining characters in Machinima. Subtitled “The Blood Gulch Chronicals”, Red vs. Blue follows the tales of two armies stuck in the box canyon of Blood Gulch.

Each team starts off with only a few members but quickly grows to reveal the eight main personalities that drive the series. These include Red’s miserable leader Sarge and his personal brownnoser Simmons as well as Blue’s lovable Caboose.

Over the show’s five seasons and an astounding ninety-eight episodes, the teams venture in to other worlds and encounter some unreal scenarios such as a never-ending game of Capture the Flag and a love struck tank named Sheila.

Much like Halo on XBox Live, the language of the series isn’t kid friendly. The characters go to great lengths to combine various expletives together in never before seen and incredibly funny ways.

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Posted in: Microsoft · Video · Video Games · Xbox 360
Tagged: Halo, Halo 2, Halo 3, Halo: Combat Evolved, Machinima, Machinima Mondays, Microsoft, Red vs. Blue
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DVD Review: ‘Halo Legends’ Blu-ray

by John Carle, Feb 23 2010 // 9:00 AM

Anthologies can often be either one of the best ways to explore a concept if executed properly. The idea explored here is Halo and the mythology surrounding it. For the first time, one work tries to take from all other source material like the Halo games, novels and comics in an effort to fully explain the world of Halo. In the process, it also helps actually add new substantial concepts to this much applauded franchise that show that the fight isn’t really over for Master Chief and the Spartans.

As seen before with Batman: Gotham Knight and The Animatrix, Halo Legends is an anthology of seven distinct and separate stories about the characters and ideas of Halo as seen through the eyes of various anime heavyweights. With writers and directors who had worked on everything from Cowboy Bebop to Bubblegum Crisis and MASK to Dragon Ball Z, the spectrum of top talent in this field was pieced together to put together Halo Legends.

The first story, “Origins”, comes in two pieces and may easily be the most important of the seven parts to the greater Halo universe. For the first time in full detail, the audience is given a look at exactly what happened to the Forerunners that caused them to disappear with the creation of the Halo rings. Most interesting about this feature comes from the revelation of what the Forerunners looked like and how they became revered as the gods of the Covenant.

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Posted in: Announcements · Blu-Ray · DVD Reviews · Reviews · Xbox 360
Tagged: Blu-Ray, Bungie, DVD Reviews, Halo, Halo 2, Halo 3, Halo 3: ODST, Halo Legends, Halo: Combat Evolved, Microsoft Games Studio
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