Book Review: ‘The Great Journey – Halo: The Art of Building Worlds’

Ever wonder just why grunts look the way they do? Or if the inspiration behind the Forerunner architecture came from Frank Lloyd Wright? Or if the Warthog always looked like a jacked up Jeep 4X4?

Just in time for the 10th anniversary of Halo: Combat Evolved, Titan Books along with Bungie have released The Great Journey: Halo: The Art of Building Worlds. Inside is close to two hundred pages of original concept art from Halo: Combat Evolved all the way to the most recent Halo: Reach and everything in between.

Halo: The Art of Building Worlds takes players through the journey of Bungie as they created not just Halo: Combat Evolved but the universe that surrounds it. Some of the artwork are full two page spreads, beautifully painted works, that show the lush environments of the Halo universe. Other pages include series of sketches of everything from variations of Elite and Spartan Armor to the unused fauna concepts that never made it into certain games.

These pieces are some of the most interesting as you get insight into the Halo that never was, including the original concept for Master Chief and the completely un-iconic name he was almost graced with back when Halo was still an RTS game. Much like looking at classic Star Wars concept art, this book is a literal nerdgasm of “what if”.

In his foreword, 343’s Frank O’Connor explains how Halo has become this generation’s Star Wars. Looking at the artwork and stories that have come from them in this book, we have to agree with him.

Halo: The Art of Building Worlds is a great coffee table book for any Halo fan. When people talk about games as art, this can be used as a stunning example as there is no way for someone to look through this book without feeling a string of emotions ranging from awe to terror to exhilaration.

Take a peek below at some of the stupendous artwork seen inside The Great Journey: Halo: The Art of Building Worlds.

Publisher: Titan Books

Price: $29.99

 

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