So I did it. I finally gave in. After months of avoiding Facebook invites from friends, family and total strangers, it was only after the recommendation of our own Matt Raub when he talked about how addictive it was that I decided to give Candy Crush Saga a chance. And now I see what the hype is about.
On the surface, one could attempt to say that Candy Crush Saga is a ripoff of the classic “Match 3” formula that made titles like Bejeweled so successful. But it takes bits and pieces from various other “Match 3” games into an incredibly simple but addictive formula. Early levels involve hitting a certain amount of points within a specific number of moves.
Quickly the gears get clogged up when levels change shape and it isn’t just the perfect square that they are used to. And then comes the jelly which players must not only hit a minimum score on but also make matches over specific squares to clear them. And once you think you’ve mastered that, then you have “ingredients” which are pieces that you must work down to the bottom of the screen by eliminating the blocks below them.
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At New York Comic Con, we were able to get a booth tour from Capcom which got us some hands on time with three of their much anticipated titles. The first of which was the upcoming rerelease of Marvel vs. Capcom 3 with Ultimate Marvel vs. Capcom 3. Back at Comic Con in San Diego, after announcing the first set of new characters being added to the game, there was a massive leak which revealed the full roster. Now, Capcom has gone official with all but a few of these characters and had them available for us to play as at the Con.
We demoed the game on a traditional controller for the XBox 360. As there was an all day tournament going on, the wait for even press to play using the fight sticks was outrageous and considering most households would use a regular controller anyway, we felt like this would give us a good idea of what to expect from the game. Focusing our teams on the newer characters, we had to learn on the fly just what kind of play styles to use with them.
Vergil was the most reminiscent of Dante from the original Marvel vs. Capcom 3 focusing on using his sword for a majority of his attacks. Firebrand from Ghosts ‘n’ Goblins ended up being surprisingly fun to play with as we didn’t really have any idea what to expect from him. Nova and Ghost Rider felt like the badasses we expected them to be but sadly Rocket Raccoon was not an option for us yet.
The most surprisingly fun character was Phoenix Wright. The best character comparison we could make was him being like Dan from Street Fighter. His attacks may look horribly wimpy as he throws paperwork at opponents but he is perfect for luring opponents into a false sense of security.
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