by John Carle, May 16 2012 // 9:00 AM

To say Minecraft: XBox 360 Edition is already a success is an understatement. The game literally became profitable within the first hour of sales and boasted 400,000 users in its first 24 hours, breaking all XBLA records including the one set by fellow Arcade Next member Trials Evolution with its quarter million first day sales. But does commercial success equal a great game? In the case of Minecraft: XBox 360 Edition, the two are one in the same.
Gameplay
For those who haven’t played Minecraft yet in either its PC or mobile incarnations yet, the game is an open world where players must mine resources around them in order to craft tools and build structures including buildings, mine cart pathways and increasingly complex machines. On the surface, Minecraft looks incredibly simple as players only need to hack away at or place objects in the world around them.
But there are tons of layers of depth. Players literally start in a world with nothing but their fists to punch out sections of a tree. Once they have some wood, they start constructing tools to make these tasks easier. They also can craft weapons and armor to help defend themselves from the world around them.
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Posted in: Game Reviews · Games · News · Reviews · Video Games · XBLA · Xbox 360
Tagged: 4J Studios, Minecraft, Minecraft: XBox 360 Edition, Mojang, Reviews, Video Game, Video Game Reviews, XBLA, Xbox 360, XBox Live Arcade
by John Carle, May 11 2012 // 9:00 AM

Whether you call it MOBA or DOTA, the genre that best fits Awesomenauts didn’t exist even a decade ago. Spawning from the Defense of the Ancients mod for Warcraft III, MOBA games are traditionally controlled as a isometric RTS style game. Awesomenauts changes things up a bit with the first major 2D side-scrolling release to the genre.
Gameplay
Awesomenauts follows the traditional MOBA formula of a team of players making their way past set defense points to reach an opposing team’s base. Each team consists of three players (which can be filled in with bots if someone is playing during slower hours) and the constant stream of less powerful computer controlled minions. Different from most MOBA titles like the DOTA mod is the game’s classic style 2D environment.
While greatly detailed to fit in a next gen world, all the action occurs on a 2D plane. Action is still fast and frantic though with players running in to battle, having rapid exchanges before someone is killed or forced to flee and most matches are over in less than fifteen minutes.
There is a somewhat limited supply of characters with only six playable Awesomenauts to choose from, each with different combat roles. Some act as tanks, others as damage dealers and others as more stealthy assassins. Players start off with only three unlocked and must earn combat experience to level up and unlock more. Hopefully Ronimo adds more through DLC or updates since the matches are usually matching teams with players already trending towards a few core characters rather than a variety that could come from an expanded roster.
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Posted in: Game Reviews · Games · News · Playstation 3 · PlayStationNetwork · Reviews · Video Games · XBLA · Xbox 360
Tagged: Awesomenauts, DTP Entertainment, Playstation 3, PlayStation Network, Reviews, Ronimo Games, Video Game Reviews, Video Games, XBLA, Xbox 360, XBox Live Arcade
by Cortney Zamm, Apr 19 2012 // 2:45 PM

I have a confession to make- I never gave Trials HD a shot. Partly because my Xbox 360 gave me a red ring of death, and partly because of this YouTube video.
But while walking by Microsoft’s booth at PAX East, Trials Evolution was available to play, so I shelved my apprehension and joined three friends to try our hand at the four-player multiplayer, a new feature in this upcoming sequel.
Trials Evolution multiplayer is really really fun. Your goal is to finish the level as quickly as you can, with as few faults as possible. The player with the most points at the end of the heat ends the game. There’s a couple different areas to play in, and if you’re a veteran of Trials HD, you know how different controlling your bike can be. The two Trials HD veterans I played with had no problem picking up the multiplayer and schooling us newbies to the game.
I have a feeling Trials Evolution will soon join the ranks of Mario Party and Smash Brothers as another party game with the power to end friendships.
You won’t have to wait long for the chance to challenge your own friends to Trials Evolutions, as it will be available for download from Xbox Live on April 18th.
Posted in: Games · Geek · XBLA
Tagged: PAX, PAX East 2012, Trials Evolution, XBox, Xbox 360, XBox Live Arcade
by John Carle, Mar 29 2012 // 10:15 AM

It all started with Summer of Arcade before XBox Live came alive with a series of seasonal promotions to help push new titles for their digital download platform. With the Block Party freshly wrapping up with some hits like Warp, Microsoft has already dropped the list of games for the upcoming Arcade Next promotion set to start on April 18th and wrapping up on May 9th.
Of the four games, only one is a wholly original IP with Bloodforge. Trials Evolution is a sequel to XBLA hit Trials HD and Fable Heroes is a new gameplay style set in the Fables world. The most anticipated of all the titles though may be Minecraft: XBox 360 Edition, a port of the unstoppable indy PC sensation making its debut for the first time on any console system.
Also for the first time, the achievement cap on XBLA has been upped. Starting in April, XBLA titles will be allowed up to 400 Achievement Points and up to 30 total achievements per release. This is a drastic increase from the original 200 point / 12 total achievement maximum that had been in place (well, 250 point maximum if you include the possible 50 points that could be added for DLC.
Take a look at all four titles after the jump and stay tuned to the Flickcast for news and reviews on Trials Evolution, Bloodforge, Fable Heroes and Minecraft: XBox 360 Edition as soon as we get our hands on them.
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Posted in: Game Trailers · Games · Microsoft · News · PC Games · Screen Shots · Trailers · Video Games · XBLA · Xbox 360
Tagged: Arcade Next, Bloodforge, Climax, Fable, Fable Heroes, Lionhead Studios, Microsoft, Microsoft Studios, Minecraft, Minecraft: XBox 360 Edition, Mojang, RedLynx, Screen Shots, Trailers, Trials, Trials Evolution, Trials HD, Ubisoft, Video Game News, Video Game Screen Shots, Video Game Trailers, Video Games, XBLA, Xbox 360, XBox Live Arcade
by John Carle, Jan 5 2012 // 12:00 PM
As we have seen, some games go through extended development times and switch between studios to varying degrees of success. A poor example of this is 2011’s Duke Nukem Forever. Some games however find their strengths and weaknesses and adjust accordingly. One such game looks to be I Am Alive, currently under development from Ubisoft Shanghai.
Originally announced in 2008 under developer Darkworks, I Am Alive was announced to be a full retail release but has now been brought to a more manageable downloadable title.
I Am Alive takes place in a fictional city of Haventon one year after something referred only to as the Event, a cataclysmic occurrence that wipes out much of the world’s population. There is even a cloud of toxic gas surrounding much of the planet. The main character is on the search for supplies and other survivors while he tries to reunite with his wife and daughter.
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Posted in: Game Trailers · Games · News · Playstation 3 · PlayStationNetwork · Trailers · Video Games · XBLA · Xbox 360
Tagged: Coming in 2012, Darkworks, I Am Alive, Playstation 3, PlayStation Network, PSN, Trailers, Ubisoft Shanghai, Video Game Trailers, Video Games, XBLA, Xbox 360, XBox Live Arcade
by John Carle, Oct 5 2011 // 10:30 AM
Since the genre began, tower defense games have always been downloadable titles with very few ever making it to full retail release. This has been an advantage for the genre as it has given more opportunity for innovation. For example, with Toy Soldiers and it’s sequel Toy Soldiers: Cold War, players were allowed to both roam the battlefield in various vehicles as well as take on the role of the towers themselves.
Now, Robot Entertainment, the makers of Age of Empires Online, releases their second title to the world with Orcs Must Die!.
Orcs Must Die! is another new take on the traditional tower defense formula. Instead of setting up towers throughout the enemies path, Orcs Must Die! focuses on the use of traps along with third person action mechanics such as shooting, melee and magic spells. The result is an incredibly addictive experience.
Gameplay:
Each level starts with a player in one of the many keeps of the Order where he must stop a horde of the Mob from reaching rift points. Players see the start locations of the Mob and the paths they will take in order to reach the rift points. Once enough of the Mob has reached the rift, the player loses. Players need to use a combination of an ever expanding assortment of traps along with their own combat skills to hold off the horde.
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Posted in: Fantasy · Game Reviews · Games · News · PC Games · Video Games · XBLA · Xbox 360
Tagged: Microsoft Games Studio, Orcs Must Die!, PC Games, Reviews, Robot Entertainment, Tower Defense, Video Game Reviews, Video Games, XBLA, Xbox 360, XBox Live Arcade
by John Carle, Aug 19 2011 // 3:45 PM
One of the most rapidly changing genres in gaming today is that of Tower Defense. Really only starting a few years ago, the genre has gone from a simple, yet addictive desktop Flash based game to one of the most fun and diverse in gaming. From its basic origins to Defense Grid: The Awakening to the upcoming Orcs Must Die, different companies have come up with new and creative ways to put their own spin on Tower Defense.
In Toy Soliders: Cold War, Players are given a limited supply of funds and locations to deploy various armaments against a soviet assault. In addition, players can hop in to these various turrets and control, aim and fire themselves at the oncoming forces adding a whole new level of depth instead of being solely focused on building and upgrading.
Gameplay:
As stated above, players must create a line of defense against waves of oncoming enemies during Toy Soldiers: Cold War. To do this, they are given a choice between six different kinds of turret, each with its only strengths and weaknesses like the machine gun which can mow down foot troops but doesn’t do much damage to heavily armored vehicles to anti-air artillery which can be used to shoot copters out of the sky but cannot target ground forces.
Each of these has three levels of upgrades which include special alternate firing modes depending on their level. For instance, players can zoom in on a “bullet cam” and steer anti-tank missiles at their intended targets. During this time, players must also monitor the health and repairs of all their other turrets and keep a watchful eye out that no enemies have snuck past them on their way towards the Toy Box (the location players must prevent enemies troops from reaching).
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Posted in: G.I. Joe · Game Reviews · Games · News · Reviews · Toys · Video Games · XBLA · Xbox 360
Tagged: Microsoft Games Studios, Reviews, Signal Studios, Summer of Arcade, Toy Soldiers, Toy Soldiers: Cold War, Video Game Reviews, Video Games, Xbox 360, XBox Live Arcade
by Joe Gillis, Jun 14 2011 // 10:00 AM
The upcoming War of the Worlds game from Other Ocean Interactive and Paramount Digital just got even more interesting. Sure, it seems like a fun game where you run around and participate in the events taking place during a 1950′s invasion of London by aliens bent on destruction.
But now the game will feature the voice of non-other than Patrick Stewart. That’s sure to elevate things considerably. Here’s all the details from the official press release:
Known to millions for his role as Captain Jean-Luc Picard in the popular TV show Star Trek: The Next Generation, as well as his performance as Professor Charles Xavier in the X-Men film franchise, Stewart has enjoyed tremendous success over his decades-long film career including several Emmy and Golden Globe nominations. However, providing narration for The War of the Worlds is an experience that hearkens back to Stewart’s childhood.
“As a young boy, I remember watching the The War of the Worlds so many times I was quoting the lines,” said Stewart. “The alien invasion both terrified and fascinated me and the movie has stuck with me since then. Now, being part of this project will provide a new way for gamers around the world to experience a fresh new take on a classic.”
The War of the Worlds is a dark and breathtaking new vision inspired by the classic H.G. Wells novel, retold as a single player, 2D action-adventure. The gameplay narrative parallels the timeline and events from the 1953 movie adaptation, but introduces a new story arc, characters, locations, and sub-plots.
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Posted in: Announcements · Games · News · Video Games
Tagged: Captain Jean-Luc Picard, Games, Other Ocean Interactive, Paramount Digital Entertainment, Patrick Stewart, Professor Charles Xavier, Star Trek, Star Trek: The Next Generation, The War of the Worlds, X-Men, Xbox 360, XBox Live Arcade
by John Carle, Mar 15 2011 // 1:00 PM
When we first heard that Full House Poker would be at the tail end of XBLA’s spring showcase Block Party alongside the likes of Beyond Good and Evil HD, Torchlight and the spiritual successor to Contra, we were a bit skeptical. After all, how does a virtually unknown poker title fall in with blockbusters like these gems? To our pleasant surprise, the answer is very well.
Gameplay
The primary gameplay of Full House Poker isn’t very different from other standard Texas Hold ‘Em poker games. While the button layout differs, it feels pretty standard to real life poker tournaments. Players have the option to hit, hold and fold in normal play with the added bonus of fast forwarding once they have folded out instead of being forced to watch the rest of the hand play out.
One added feature is the ability to play with emotion. Using the left or right triggers, players can bluff their confidence or anxiety about the moves they make in hopes of both the computer or real life opponents may buy into. Using this creatively can give players an advantage if they properly taunt their competitors into bad plays to take the pot.
Added to Full House Poker however adds the concept of experience points and leveling to poker. Now, don’t worry. This isn’t an RPG-like system where going up levels will earn players perks or special abilities that make players better at poker. Instead, it works as a reward system. For every hand a player deals in on, they earn experience.
Winning hands earns further experience along with risky and smart plays that pan out in their favor. As levels increase, new titles, decks, tables, decor, avatar costumes and game rooms themselves unlock. Not counting in game avatar costumes, there are already 93 unlockable rewards for players to attain.
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Posted in: Game Reviews · Games · Microsoft · News · Reviews · Video Games · XBLA · Xbox 360
Tagged: Avatars, Block Party, Full House Poker, Gambling, Games, Krome Studios, Microsoft Games Studios, Poker, Texas Hold 'em, Video Game Reviews, Video Games, XBLA, Xbox 360, XBox Live Arcade
by John Carle, Jan 20 2011 // 10:30 AM
Sometimes players say they want something completely different to turn a franchise on its head. That’s when they wind up with Bomberman: Act Zero. Other times, players just want an upgraded version of the same game like they get with yearly iterations to the Madden franchise. That’s when they get Bomberman Battlefest. Sadly there are times when the minimalist approach don’t give a strong enough reason for old players to come back.
Gameplay:
The basics of Bomberman and why it has always been fun have not changed. Players start at various locations on a grid map where they set bombs that launch fire in up, down, left and right of the bomb’s location. At first, players are only able to set one bomb at a time which only spreads one tile in each direction and once a bomb is placed it is stuck there. If the fire hits a player, they die. Simplistic as this concept is, it quickly gets turned on its head with the inclusion of any of the myriad of powerups that expand the distance a bomb explodes, increases the number of bombs a player can set or changes the effect of a specific bomb being placed.
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Posted in: Game Reviews · Games · News · Playstation 3 · PlayStationNetwork · Reviews · Video Games · Wii · XBLA · Xbox 360
Tagged: Bomberman, Bomberman Battlefest, Bomberman Live, Hudson Soft, Pi Studio, Playstation 3, Video Game Reviews, Video Games, Wii, XBLA, Xbox 360, XBox Live Arcade
by John Carle, Jan 5 2011 // 1:30 PM
There has been a definite theme of cute and quirky family friendly games with the releases of Games for the Holidays. The final game in this cross promotional trilogy is ilomilo. ilomilo is the story of two tiny friends who wake up every day at opposite ends of an ever changing park and spend much of their time making their way through obstacles to reach each other. This puzzler can be played with either one or two players and takes a simple concept and put its own imaginative spin on it.
Gameplay:
ilomilo starts off each level with ilo and milo on two opposite ends of a complex structure of interconnected blocks. Moving only one at a time, ilo and milo must alternate moving various objects in the environment around to aid the other in meeting at a center point.
A simple enough sounding concept right? Well the level designers took this and ran with it in a way that they were able to create some incredibly challenging puzzles along the game’s 49 levels.
Some blocks pop out and block the way while others can be picked up and moved, extending bridges or launching ilo and milo over gaps. Through the levels, ilo and milo are guided by their friend Sebastian as they not only attempt to reach each other, but collect hordes of, well, collectibles along the way. These collectibles unlock music and artwork as well as other stages and pieces of letters that help further explain the backstory of ilo and milo’s friendship.
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Posted in: Game Reviews · Games · Microsoft · News · Reviews · Video Games · XBLA · Xbox 360
Tagged: Games for the Holidays, Halfbrick, ilomilo, Microsoft Games Studios, Raskulls, Southend Interactive, Video Game Reviews, Video Games, World of Keflings, XBLA, Xbox 360, XBox Live Arcade
by John Carle, Jan 4 2011 // 7:30 AM
Raskulls has been one of those XBLA titles coming in just under the radar since its initial reaction at GDC 2010. With only an image of the game’s iconic King who is also featured prominently on the game’s artwork and the simple minded Dragon, Raskulls has made its way to consoles with an underground following, having been mostly promoted through trade shows such as E3 or PAX. It wasn’t until December when it was announced as a part of the cross promotional Games for the Holidays from XBox Live Arcade alongside ilomilo and World of Keflings that people found out that Halfbrick meant business when they were coming up with Raskulls.
Gameplay:
At first glance, Raskulls looks like a simple side-scrolling racing game. Even in the first seconds of the game, players will quickly realize this is far from the case. Similar to a game like DigDug, players are able to blast out bricks next to them to carve a path across maps. Unlike DigDug, Raskulls is an incredibly fast paced game where up to four players at a time are smashing through series of bricks while combating each other with special bonus item powers as bricks topple down around them at the same time.
The most basic modes of Raskulls revolve around racing. Players must either face off against single or multiple opponents or in a timed checkpoint race, hoping to earn the fastest time to success. These races can be compared to a platforming version of Mario Kart. A player is never really down and out as obstacles often impede whoever is in first place to give others a fighting chance. All the while, various weapons are deployed to help stun opponents or blow blocks out of the way faster.
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Posted in: Game Reviews · Games · Microsoft · News · Reviews · Video Games · XBLA · Xbox 360
Tagged: Games for the Holidays, Halfbrick, ilomilo, Microsoft Games Studios, Raskulls, Video Game Reviews, Video Games, World of Keflings, XBLA, Xbox 360, XBox Live Arcade