by John Carle, Mar 6 2014 // 7:00 AM

Taking a cue from the designs of Pacific Rim, The Art of Titanfall shows the titans as less than beautiful pieces of hardware that feel like lumbering hulks meant to take a beating as well as delivering them. With only three basic units, there is a great balance in diversity and design of each titan. During the fast paced battles of the Titanfall game, it’s incredibly challenging to try and notice these details but the art book allows you to really appreciate it from the pulled back perspective.
The Art of Titanfall does an awesome exploration of the maps as well. Though not giving a full breakdown as if it was a strategy guide, The Art of Titanfall allows a player to again appreciate the care put into each map that they’d never get to during the heat of battle.
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Posted in: Books · EA · Electronic Arts · Games · News · PC Games · Reviews · Video Games · Xbox 360 · XBox One
Tagged: Art Book, Art of Titanfall, Book, Book Review, EA, Electronic Arts, Games, PC Games, Respawn Entertainment, The Art of Titanfall, Titan, Titanfall, Titans, Video Games, Xbox 360, XBox One
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by Stephanie Coats, Jan 15 2013 // 11:00 AM

How do you follow a debut novel that was named one of Time magazine’s best books of the year? For Charles Yu the answer is Sorry Please Thank You, a breezy but fascinating collection of short stories.
In an interview during San Diego Comic-Con 2012, Yu revealed that the transition from writing his popular and widely praised book, How to Live Safely in a Science Fictional Universe, to the short story format of Sorry Please Thank You was challenging. The author also admitted that not all of the stories turned out the way he had planned.
“Sometimes you write something and it’s just not what you thought it was going to be,” he said. Even so, Yu is pleased with the final product and readers will be too.
The collection of stories transports readers from futuristic earth to virtual reality and even into space. In every time and location the characters are searching for the same things: happiness and love. The fundamental nature of these desires helps keep Yu’s stories grounded even as some of them veer off into the more obscure and strange (an alien’s guide to Earth families, for example).
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Posted in: Books · Comic-Con · Geek · News · Sci-Fi · SDCC 12
Tagged: Book Review, charles yu, how to live safely in a science fictional universe, pantheon books, random house, San Diego Comic-Con 2012, SDCC, sorry please thank you
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by John Carle, Nov 29 2012 // 11:00 AM

It’s always interesting to see how people react to art books. Some people can’t wait to get their hands on them as they anxiously await a game’s release while others like to look at them after the fact so the vistas and characters aren’t spoiled for them. I received The Art of Assassin’s Creed III almost on the same day that the review copy of the game came to me and I opted for the latter and saved the artwork until after I had experienced Assassin’s Creed III’s gameplay. After going through almost 30 hours in this lush world, it made me appreciate the concept work that went into making it come to life even more.
The Art of Assassin’s Creed III starts off with what one wouldn’t expect, the modern world. Since the interludes of Assassin’s Creed III take place in the modern era with Desmond at the helm, there is a quick exploration of the temple of the First Civilization that Desmond and his team make their base as well as the areas they must venture to recover the keys to power the temple. After that, everything heads back to the American Revolution.
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Posted in: Books · News · Playstation 3 · Ubisoft · Video Games · Wii U · Xbox 360
Tagged: Assassin's Creed, Assassin's Creed III, Book Review, Books, Reviews, The Art of Assassin's Creed III, Video Game Books, Video Games
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