by John Carle, Mar 15 2010 // 3:45 PM
Sometimes we watch Machinima because it tells a compelling story with some of our favorite characters. Most of the time we end up watching it because we appreciate a quick, cheap laugh. Ultrahouse 13: Mega Kitchen comes from an entirely different perspective: amazine visuals. You are probably asking how a Machinima could bring amazing visuals if it is just taking footage captured from a game.
Ultrahouse 13 uses the assets from the Half-Life 2 engine and places them in a real life house. Combine soldiers, no taller than a few inches, storm their way through a home and deal with resistance fighters along the way. The Combine don’t come alone as they are quickly joined by a Strider walker and drop-ship. But the rebels don’t go down easy as they defend their home with a gigantic DOG robot.
The short presentation seems very reminiscent of the style of “Ataque de Panico” which led to director Fede Alvarez being signed to Sam Raimi’s studio. Not to say that a “simple” Half-Life 2 Machinima will bring massive success to an aspiring effects artist, but after seeing what was accomplished here, it wouldn’t a huge surprise to see creator Eddie Smithson’s name in the credits of the silver screen someday soon.
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Posted in: Action · Machinima Mondays · News · PC Games · Video · Video Games
Tagged: Half-Life, Half-Life 2, Machinima, Machinima Mondays, Ultrahouse 13: Megakitchen, Video
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by John Carle, Dec 11 2009 // 7:00 AM
He has been the face behind 20,000,000 units in video games sales. He was a simple scientist who fought his way through the disaster at Black Mesa and went on to become the face of the resistance against the Combine empire.
He was recently voted by the readers of Gamespot.com the Greatest Video Game Hero of All Time (even beating out Mario in the finals). He is Gordon Freeman of Half-Life and he has been able to do all of this without ever opening his mouth.
One of the key characteristics of Gordon Freeman, aside from being the “Free Man” as the aliens in Half-Life like to refer to him, is that he is also the “Every Man”. He was not a war hero. He wasn’t a super-powered being. He was a person doing his job when a terrible accident occurred and set the events of his life in to motion to lead him to a path of greatness.
Without ever being given a voice, players were given the chance to fill in the blank spots in dialogue during the game with what they felt would be their own responses.
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Posted in: Animation · Comedy · Fan Films · Games · Geek · PC Games · Video Friday · Video Games
Tagged: Animation, Fan Film Friday, Freeman's Mind, Gamespot, Half-Life, Half-Life 2, Machinima, Steam, Valve, Video Games
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