Machinima Mondays: ‘Ultrahouse 13: Mega Kitchen’

Sometimes we watch Machinima because it tells a compelling story with some of our favorite characters. Most of the time we end up watching it because we appreciate a quick, cheap laugh. Ultrahouse 13: Mega Kitchen comes from an entirely different perspective: amazine visuals. You are probably asking how a Machinima could bring amazing visuals if it is just taking footage captured from a game.

Ultrahouse 13 uses the assets from the Half-Life 2 engine and places them in a real life house. Combine soldiers, no taller than a few inches, storm their way through a home and deal with resistance fighters along the way. The Combine don’t come alone as they are quickly joined by a Strider walker and drop-ship. But the rebels don’t go down easy as they defend their home with a gigantic DOG robot.

The short presentation seems very reminiscent of the style of “Ataque de Panico” which led to director Fede Alvarez being signed to Sam Raimi’s studio. Not to say that a “simple” Half-Life 2 Machinima will bring massive success to an aspiring effects artist, but after seeing what was accomplished here, it wouldn’t a huge surprise to see creator Eddie Smithson’s name in the credits of the silver screen someday soon.

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