by John Carle, Dec 27 2012 // 1:00 PM

Since we started covering games, we have always had an eye on THQ and its franchises. From the WWE and UFC fighting games to fantasy adventures like Darksiders and sci-fi worlds of Warhammer 40,000: Space Marine to even the modern day gone wrong Saints Row, THQ has been a huge part of gaming for the better part of the past twenty years. Unfortunately, this past week THQ was forced to declare bankruptcy in hopes of somehow finding a way to save the jobs of as many employees as possible and keep their games in progress still alive.
There are a few options to what could happen to THQ. First, it could be bought out by another company and have its portfolio absorbed into the new company including licenses. Another option would be the company dissolves and its assets including studios are auctioned off. If either were to happen, it is possible that we would see some of the THQ franchises picked up by other studios and studios picked up by other publishers. But the question then begins, what would the good combinations be for publishers and studios as well as studios and franchises.
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Posted in: Activision · Games · News · Nintendo · THQ · Ubisoft · Video Games
Tagged: Activision, Bankrupcy, Bethesda Softworks, Blizzard, Darksiders, Darksiders II, EA, Editorial, Electronic Arts, Gears of War, Metro 2033, Nintendo. Epic, Saints Row, THQ, Valve, Video Games, Volition, WWE, Yuke's
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by John Carle, Dec 1 2010 // 10:00 AM
WWE’s SmackDown vs. Raw 2010 helped the franchise reach the momentous 50 million unit mark with sales. With SmackDown vs. Raw 2011, THQ and Yuke’s hoped to continue the sucessful tradition of the annual franchise by taking the franchise’s stalwart features like the godlike level of character customization and great in ring action and adding some new ones, most notably WWE Universe Mode, an expanded backstage arena during the Road to WrestleMania mode and the upgraded physics system.
Gameplay:
As we talked about in our review of last year’s SmackDown vs. Raw 2010, the biggest strength of SmackDown vs. Raw 2011 is how fun it makes the matches available to players. The control scheme proves itself to be easy to learn but a challenge to master allowing players of all levels of skill to enjoy bouts against the computer. This quickly changes however in player versus player combat where a novice has next to no hope against an opponent with more experience with the franchise.
New to this year’s in ring gameplay comes an improved physics engine. The physics in WWE games has varied over the years to the Gamecube days where contact with a ladder could take out a ring full to competitors to even last year’s SmackDown vs. Raw where instead of colliding with a ladder on a big fall, superstars would hit the ground and have the ladder gingerly slide over. Now, items like tables, ladders and chairs are interactive set pieces. Instead of moving aside when a competitor is aimed at it, tables shatter on contact and pieces will remain in the ring as the action goes on around it.
Wrestlers now react to being tossed on top of chairs and a kick to a ladder can send both it and the superstar climbing it to the floor. This feels like a step towards more added realism for the game’s in ring product. (And yes, we understand the irony of talking about realism in reference to professional wrestling… er, sports
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Posted in: Game Reviews · Games · News · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: Bret Hart, Chris Jericho, Edge, Eve Torres, Finishers Trailer, Jack Swagger, John Cena, Kelly Kelly, Michelle McCool, Playstation 2, Playstation 3, PlayStation Portable, Randy Orton, Reviews, Rey Mysterio, Road to WrestleMania, Sheamus, SmackDown vs. Raw, The Big Show, The Miz, THQ, Video Game Reviews, Video Games, Wii, Wrestling, WWE, WWE SmackDown vs. Raw, WWE SmackDown vs. Raw 2011, WWE Universe, WWE Universe Mode, Xbox 360, Yuke's, Yuke's Yokohama
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