by The Flickcast, Aug 27 2014 // 10:15 AM

We’re back again with an all-new episode of The Flickcast. Be happy because it probably won’t last. But for now …
On this week’s show, Chris and Joe discuss and debate more Guardians of the Galaxy, James Gunn’s personality, upcoming TV series like Shutter Island and The Omen, Denzel Washington’s career and his upcoming Equalizer movie and the brand new season of Doctor Who.
Guess which of your favorite hosts liked the season premiere and which didn’t? Not that hard to figure out. Of course, that’s not all they talk about. There’s also the usual “more.”
Picks this week include Chris’ pick of the just released D&D Player’s Handbook from Wizards of the Coast and Joe’s pick of the movie Locke, featuring Tom Hardy and a car.
As always, if you have comments, questions, critiques, offers of sponsorship, or whatever, feel free to hit us up in the comments, on Twitter, at Facebook, Google+ or via email.
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Posted in: News · Podcasts
Tagged: AD&D, Antoine Fuqua, Chloe Moritz, D&D, Denzel Washington, Doctor Who, Dungeons & Dragons, Games, Gaming, Glen Mazzara, Guardians of the Galaxy, HBO, James Gunn, Locke, Martin Scorsese, Movies, Peter Capaldi, Podcasts, Tabletop, The Equalizer, The Flickcast, The Last Ship, The Omen, Tom Hardy, TV, Wizards of the Coast
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by John Carle, Apr 15 2014 // 9:00 AM

Every now and then, those of us who have been around longer get on our high horses and dispense what we consider guidance while those we speak to may consider it unsolicited rambling. But hey, we’re older so you have to respect us dammit — especially the young geeks of the world.
We know it’s a hard life but let’s be clear, you have it a lot easier than we did. Back when we were younger, playing video games, Magic: The Gathering and AD&D 4th Edition usually meant you’d catch some teasing and probably not get laid. Well, in some circles by the time you hit 30, the latter two may still be true but at least now gaming is incredibly common and not a symbol of geekdom.
But if you’ve done the whole growing up thing right, you wouldn’t be so worried about what people are going to think by the time you’ve hit 30 and have probably found yourself a quality group of cohorts who won’t be making fun of you for playing AD&D 4th Edition. They will be the ones who will be giving you a hard time because you rolled a 1 and fell onto the blade of your own sword by accident.
So when you find these friends you can pull out your Monster Manual and get cracking… except for those who “fell off” their game when they stopped playing around 15. And while some packed their cards and games and figured neatly away just in case, we know tons who got rid of everything. They sold it off way cheaper than they knew they should have or in some cases just got rid of it.
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Posted in: Editorial · Editorial and Opinion · Geek · GeekDown · News
Tagged: AD&D, Advanced Dungeons & Dragons, D&D, Dungeons & Dragons, Geek, Magic: The Gathering, MTG, Purge
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by Joe Gillis, Jun 18 2013 // 11:30 AM

AD&D (aka Advanced Dungeons & Dragons) is here to stay and after almost forty years, it’s popularity has never been higher. Back in the day, we played a lot of adventure modules that came directly from original publisher TSR. Some of our favorites were the ones for beginners, like the “Slave Lords” series.
Now, we can get those modules again, this time in a brand new hardcover collection, complete with the original artwork. That’s right, Wizard of the Coast has got us covered:
Ranked the 20th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, these four modules — A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords – are together again, complete with original black-and-white interior art.
Added to the collection is an all-new fifth adventure — A0: Danger at Darkshelf Quarry — that players can use to kick off an AD&D campaign that pits a group of adventurers against the evil Slave Lords! Module A0, designed for levels 1-3, sets the stage for events that unfold throughout the remainder of the “A” series.
The new collection is available today right here. Click through for full descriptions of the classic modules in the collection.
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Posted in: Games · News · Tabletop
Tagged: AD&D, Adventures, D&D, Dungeons and Dragons, Games, Geek, Modules, Tabletop, TSR, Wizards of the Coast
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by Chris Ullrich, May 21 2013 // 10:30 AM

As geeks get older, they tend to accumulate more and more stuff. They also tend to move and/or end up with significant others who may not share their love of collecting things and never getting rid of them. Ever.
Consequently, some stuff may get sold, misplaced or just plain “lost.” Fortunately, if some of that stuff happens to be your original AD&D Second Edition Core Rulebooks, you’re in luck because Wizards of the Coast has got you covered.
That’s right, the company is re-releasing all three books, The Player’s Handbook, Monstrous Manual and Dungeon Master Handbook, in super nice premium editions for your reading, use and collecting pleasure. Of course, the three books contain all of the original content and art, but each rulebook has a new cover design to commemorate the reprint.
Each book will set you back $49.95. Yes, that’s a bit more than they originally cost, but if you need/want them, you need/want them, right? They would also make a fine gift for the D&D geek on your list this holiday season. Not that I’m dropping hints or anything.
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Posted in: Games · Geek · News · Tabletop
Tagged: AD&D, AD&D 2nd Edition Core Rulebooks, Books, D&D, Dungeons & Dragons, Games, Tabletop, Wizards of the Coast
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