by John Carle, Dec 31 2010 // 9:00 AM
Earlier this week, we brought you some of our favorite and best video games of the year. We’ve got a bit more to get to, including Glitch of the Year, Most Addictive, and even the penultimate Game of the year. Here we go!
Glitch of the Year – Fallout: New Vegas – The Spinning Head
Games will have glitches. It is expected. With millions upon millions of lines of code, it is impossible to hammer out every minute detail. Thankfully with internet connectivity, these can often be fixed even the first day of a game’s release with a patch. One of the most surprising glitches to make it to retail however is the spinning head from Fallout: New Vegas. What makes this glitch most shocking is how early in the game it takes place. It is a sad mistake on the part of the normally expert team of Obsidian Entertainment who normally puts forth such high quality games. While some glitches add some humor to a title, this one is just plain weird and completely unnecessary.
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Posted in: Best of 2010 · Features · Flickcast Presents · Games · Playstation 3 · Video Games · XBLA · Xbox 360
Tagged: Best of 2010, Dance Central, Dead Rising: Case 0, Fallout: New Vegas, Halo: Reach, Just Cause 2, Red Dead Redemption
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by John Carle, Aug 20 2010 // 2:00 PM
At Comic Con, the Flickcast got our first opportunity to get hands on with Dead Rising 2. Standing next to a replica of the game’s workshop covered with dozens of makeshift weapons, we got to see just what is in store for the game’s new lead, Chuck Greene on the streets of Fortune City.
Right off the bat, Dead Rising 2 feels bigger. Knowing you aren’t confined to the space of just one shopping mall, there is a level of freedom that didn’t exist in the original title. It also appears that there are even more zombies on screen at the same time in this game as well.
The animation is still fluid and it feels like the control, especially in regard to aiming, has been tightened up some. One drastically improved feature of the gameplay is the lifespan of weapons. In the original game, weapons fell apart at an alarming rate. Players were forced to flee more than fight which ultimately lead to Frank West not living up to the potential badass he could have been. Chuck, who already has some badass cred to his name being a motocross rider, feels like he can take the fight to the zombie horde that has engulfed the US rather than just hope to survive like Frank did.
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Posted in: Capcom · Games · Hands-On · News · Playstation 3 · Screen Shots · Video Games · Xbox 360
Tagged: Capcom, Dead Rising, Dead Rising 2, Dead Rising: Case 0, Dead Rising: Case Zero, Gamescom, Hands On, Playstation 3, San Diego Comic-Con, Screen Shots, SDCC, SDCC 2010, SDCC10, Video Games, Xbox 360
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