by John Carle, Sep 16 2015 // 3:00 PM

Last week, I got to check out a special invite-only event put on by Activision at the YouTube Space LA to preview Guitar Hero Live. While I had seen it in action at E3, this was the first time I really got to spend time with the game, as you’ll see from my less than stellar performance in the video after the jump.
When it comes to the presentation, Guitar Hero Live has absolutely stepped it up. In GH TV, you’re able to play over some of your favorite music videos for songs you already love and there is a massive library of music to select from. At the event, I was the only one to play Green Day ‘Oh Love’ but was thrilled to have the chance to. On the other side is the concert experience with GH Live where the player sees the perspective from being on stage as a member of the band and looking out at a real crowd, not just some polygonal fans.
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Posted in: Activision · First Impressions · Music · News · PlayStation 4 · Video Games · XBox One
Tagged: Activision, First Impressions, Guitar Hero, Guitar Hero Live, Hands On, Preview, Video Games, Whiskey and Waffles
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by John Carle, Sep 24 2013 // 10:08 AM

Announced earlier today, Taco Bell is entering into a partnership with Sony for the launch of the PlayStation 4. To help promote the launch, for a limited time Taco Bell customers will be able to input a code into the Crack The Code portal from select Taco Bell items where they can will a PlayStation 4. These giveaways will happen every fifteen minutes which means almost 100 PlayStation 4’s a day will be given away. Even more exciting though is that the PlayStation 4’s will arrive to winners BEFORE the PlayStation 4 releases to the public.
Late last week, I was invited to come down to Taco Bell HQ where I found out this awesome info and along with some top digital influencers, we also got to try out some new items coming soon to Taco Bell stores. Included in that was the Triple Steak Melt (though we only got a half sized portion. But what stood out the most was the new Nacho Wrap which has the Fiery Doritos inside. While I am not a regular at Taco Bell, this one was damn good and I will probably be stopping in to get it occasionally to pick one up.
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Posted in: Announcements · Games · Hands-On · PC Games · PlayStation 4 · Sony · Video Games
Tagged: Crack the Code, food, Games, Hands On, Knack, PlayStation 4, Sony, Taco Bell, Video Games
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by John Carle, Oct 15 2012 // 12:00 PM

Knowing full well that no matter what, when review season was going to come around Halo 4 would be on my list, I couldn’t bring myself to wait in the horde of players hoping to get a brief hands on in San Diego at Comic Con. With so much going on, it wasn’t worth missing an entire day’s worth of events just for ten minutes of multiplayer. But with preview night of NYCC being less crowded, the proposition of waiting less than an hour to get hands on with Halo 4’s multiplayer seemed much more reasonable.
In our game, we had the opportunity to play Team Slayer on Ragnarok. As the name would suggest, this map is the successor to Valhalla from Halo 3. Not much has changed about the physical layout of the map though. The same basic structures still exist as they did before but with higher res textures. The only major change to the level was the position of weapons, taking into effect weapons new to the game. We also had the mech walker in our level which when used properly was a beast on the battlefield. Unfortunately, everyone was rushing for it at most times so we didn’t get to spend too long with it.
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Posted in: Comic-Con · Games · Hands-On · Microsoft · News · NYCC · Video Games · Xbox 360
Tagged: 343 Industries, Halo, Halo 4, Hands On, Microsoft, Microsoft Games Studios, New York Comic Con, NYCC, NYCC 2012, NYCC12, Video Games, Xbox 360
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by John Carle, Jul 19 2012 // 10:45 AM

At Comic Con, The Flickcast team got to finally get our hands on the Wii U and Nintendo’s minigame packed NintendoLand. Like we talked about in our E3 coverage, NintendoLand will feature a collection of mini games inspired by Nintendo franchises, past and present. In total, NintendoLand will contain 12 mini games with half of them already announced and five were playable for us in the Nintendo lounge at SDCC.
First we got to try out Animal Crossing: Sweet Day. Inspired by the stuffed animal-like art design of Animal Crossing, this mini game puts three players on a map where they must collect candies that are placed in various locations, sometimes requiring multiple players to stand on a location together to release the candies. The more candies the players collect, the fatter their heads get and the slower they move. At the same time, they are being pursued by a fourth player who is controlling two guards using the Wii U controller, independently controlling each guard with the different analog sticks and using the controller’s screen.
Communication is key between the players in their hunt for the candy as they need to warn each other about oncoming threats and gather at certain locations to unleash the larger stashes of candy. The player using the Wii U controller gets to really have the most fun though as they get to chase and troll the other players by using pincher style attacks to corner them.
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Posted in: Comic-Con · Games · Hands-On · Nintendo · SDCC 12 · Video Games · Wii · Wii U
Tagged: Animal Crossing: Sweet Day, Donkey Kong’s Crash Course, Hands On, Luigi’s Ghost Mansion, Nintendo, Nintendo Wii, Nintendo Wii U, NintendoLand, Preview, San Diego Comic-Con, SDCC, SDCC 12, SDCC 12 XTRA, Takamaru’s Ninja Castle, The Legend of Zelda: Battle Quest, Video Games, Wii, Wii U, WiiSports
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by John Carle, Jul 18 2012 // 7:30 AM

At Comic Con, Capcom took the time to let us check out some of their newest titles coming out over the next year. During our time at the Capcom booth we got hands on with Resident Evil 6, the rebooted DMC and the next installment to the Lost Planet franchise.
For Resident Evil 6, we were treated to extended versions of the demo currently available to those who purchased Dragon’s Dogma. In the campaigns we got to play, the action was fast and furious but there was also that intensity often found in Resident Evil games where every bullet needs to count. In addition to deranged people with firearms of their own there were creatures that would assault us with a blast of spikes that would knock you off your feet, leaving you open to further attack.
Also, check out the newest Resident Evil 6 trailer after the jump. Don’t forget that Resident Evil 6 hits the XBox 360 and PlayStation 3 on October 2nd, 2012.
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Posted in: Capcom · Comic-Con · Comics · Game Trailers · Games · Hands-On · Playstation 3 · SDCC 12 · Trailers · Video Games · Xbox 360 · Zombies
Tagged: Capcom, Devil May Cry, DMC, Game Trailers, Hands On, Lost Planet, Lost Planet 3, Resident Evil, Resident Evil 6, San Diego Comic-Con, SDCC, SDCC 12, SDCC 12 XTRA, Trailer, Video Games
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by John Carle, Jul 14 2012 // 8:00 AM

At Comic-Con in San Diego we got hands on with Transformers: Fall of Cybertron’s multiplayer modes and, thankfully, it was what to be expected. After a stellar single player campaign with Transformers: War for Cybertron and a solid multiplayer suite, Transformers: Fall of Cybertron brought back the thrills of the previous title with the added features players would expect.
The new multiplayer boasts hordes of customizable features to Transformers: Fall of Cybertron in both the physical appearance of the player’s character as well as their gameplay specifics. Players are given the option to customize three payloads of each of the four specific types of Transformers. This enables players to set themselves up for literally almost any combination of what might be in store for them.
We were able to get hands on with both the game’s team deathmatch and conquest modes. Deathmatch paired up with the traditional style of team versus team gameplay where the group that got to the most kills in the shortest amount of time was the winner. Unlike traditional third person shooters, the gameplay was much more chaotic because of the combination of the robotic combatants and their tank, car, chopper or jet forms. In conquest, players were pushed to capture specific points on the map similar to a domination mode from CoD.
For more on Transformers: Fall of Cybertron, and all your SDCC12 news, check back right here early and often!
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Posted in: Activision · Comic-Con · Games · SDCC 12 · Transformers
Tagged: Activision, Comic-Con, Comic-Con In San Diego, Games, Hands On, Hasbro, SDCC 12, SDCC12, Transformers, Transformers: Fall of Cybertron, Video Games
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by Cortney Zamm, Apr 10 2012 // 7:30 AM

Formerly known as True Crime: Hong Kong, Sleeping Dogs was showcased at the SquareEnix booth on the show floor this weekend at PAX East. I got a chance to sit down with some of the people who worked on the game, and learn more about this open world crime drama.
Based loosely on Infernal Affairs, Sleeping Dogs takes place in modern-day Hong Kong, and revolves around police officer Wei Shen who goes undercover to take down a Triad organization. The developers I spoke with emphasized that the game will be very serious, with emphasis on a dramatic storyline.
On the outside, Sleeping Dogs may look like Grand Theft Auto set in Hong Kong. But they’ve really taken their time to make sure that while this game is very much a sandbox, it’s not a reskinned GTA clone. I got to check out a demo of a racing mission in the game, and the driving system is very precise. I didn’t feel like I was flying all over the road, and since several developers of Need for Speed had a hand in creating Sleeping Dogs, it makes sense that the driving be top notch.
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Posted in: Games · Hands-On · News · PAX · PC Games · Video Games · Xbox 360
Tagged: Games, Hands On, PAX, PAX East, PAX East 2012, Square Enix, Videogames
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by John Carle, Oct 21 2011 // 7:30 AM
New York Comic Con was a huge showcase for the folks at Activision. In addition to the Spider-Man photo booth where people could green screen themselves webslinging through the city, the other side of the Activision booth had part of a full size helicopter people could pose next to. Why a helicopter you ask? Well, remember that question asked about “What is cooler than drop kicking a helicopter?” that was posed for a little game called Prototype? One of the showcase pieces given its first hands on to the public was Prototype 2 on the XBox 360.
During our playthrough we played both a story mission and a challenge mission of the game. Much like the original Prototype, Prototype 2 has impressive visuals and fantastic animation. One thing that quickly stood out though is the change in the field of view.
The player model for James Heller is smaller on the screen which allows players to see furher into the distance, more of what is in front of him and more importantly, more of what is on the side and behind him. This quickly changes up the gameplay as a player can relax a little more without the constant fear from the original of a rocket launcher off screen delivering a killing blow from out of nowhere.
The combat of Prototype 2 seems fairly consistent to the first meaning it is both brutal and fun. This game gives new meaning to collateral damage as players may be aiming at the Blackwatch soldiers but end up tearing through hordes of innocent New Yorkers in the process. Some of the classic powers return as well as updates on the tendrils which in effect turns a target into a magnet for every destructible item close by to come flying at it as seen in the game’s most recent trailer.
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Posted in: Activision · Comic-Con · First Impressions · Games · Hands-On · News · NYCC · PC Games · Playstation 3 · Video Games · Xbox 360
Tagged: 007, Activision, Alex Mercer, Bond, Firm Impressions, Goldeneye 007, Goldeneye: 007 Reloaded, Hands On, James Bond, James Heller, New York Comic Con, New York Comic Con 2011, NYCC, NYCC 2011, PC Games, Playstation 3, Prototype, Prototype 2, PS3, Radical Entertainment, Video Games, Xbox 360
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by John Carle, Aug 3 2011 // 7:00 AM
Recently, we got the chance to get hands on with X-Men: Destiny for the first time. In our demo we got to check out the first level of the game where we had the opportunity to choose between the game’s three possible protagonists Aimi, Grant and Adrian. When a massive Purifier attack hits downtown San Francisco, the player must also decide on the spot which of the three power sets they would like to equip their character with.
The early level surprisingly has a lot of conversation within it as players meet members of both the X-Men and Brotherhood who are both fighting against the Purifiers. Because of the noise in the Activision event, we couldn’t really hear the dialogue at the time but the gist we got was that both sides were already actively beginning to recruit this new mutant to their side.
X-Men: Destiny plays much like a standard 3D street brawler with the added bonus of mutant powers. There are your basic light, heavy, special and grab attacks along with blocking and dodging mechanics as expected. The gameplay itself was fun but the story possibilities are definitely the most intriguing part for us.
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Posted in: Activision · Comic-Con · Comics · Exclusive · First Impressions · Games · Hands-On · Interviews · News · Playstation 3 · SDCC 11 · Video Games · Xbox 360
Tagged: Activision, Adrian, Aimi Yoshida, Cyclops, Denis Dyack, Gambit, Grant Alexander, Hands On, Iceman, Jamie Chung, Juggernaut, Magneto, Marvel, Marvel Entertainment, Mike Carey, Milo Ventimiglia, Mystique, Nightcrawler, Nintendo DS, Northstar, Pixie, Playstation 3, Pyro, Quicksilver, SDCC11, Silicon Knights, Surge, Teaser, Teaser Trailer, Trailer, Video Games, Wii, Wolverine, X-Men, X-Men: Destiny, Xbox 360
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by Chris Ullrich, Jun 8 2011 // 11:30 AM
At the E3 gaming convention in Los Angeles late yesterday I spent some time at the Activision booth to learn more about one of my most anticipated upcoming games: Call of Duty: Modern Warfare 3. After being ushered into a small room in the bowels of the Activision booth, the lights dimmed and it began.
First, we were treated to a look at two of the game’s upcoming levels: “Hunter Killer” and “Mind the Gap.” The first took us underwater with the SEALS for some sabotage of a nuclear submarine and then inside the sub for some awesome mano y mano firefight action.
We also got a chance to take a look at what happens when the firefight inside the sub is over and the action moves outside and into a rubber speedboat. Once in the boat we speed through the mayem with missiles and ships exploding all around us. Do we make it to the chopper in time and escape? I’ll leave that to your imaginaton.
Next up was “Mind the Gap” where we join the SAS to infiltrate a stronghold and go house to house in search of the bad guys. The level progreses and we take out most of the hostiles but at the end they try to escape in London’s underground. Of course, we give chase — in two trucks.
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Posted in: Activision · E3 2011 · First Impressions · Games · Hands-On · News · Video Games
Tagged: Activision, Call of Duty, Call of Duty: Modern Warfare, Call of Duty: Modern Warfare 3, E3, E3 2011, First Person Shooter, FPS, Hands On
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