The funny thing is that movie games have a pretty terrible reputation in the gaming world. Most are quickly put together knock-offs of what could be considered a full game that depend upon riding on the fame of the established franchise. But back in 2004, Spider-Man 2 based off the Sami Rami take on the franchise changed all that.
Without reliance upon the movie, Spider-Man 2 as a game was just good. It was a great movie game, a great super hero game and most importantly a great Spider-Man game (considered the best of the character up to this point). But ten years later, the game and movie franchises have both gotten a reboot and that’s not always a good thing.
First let’s talk about the story of The Amazing Spider-Man 2. While I applaud the writers trying to separate themselves from the movie slightly be adding in a whole new subplot connecting the scenes between the movie as previous games often do, the beats in this one just feel off. The early beat that introduces the game’s main antagonist also directly messes with the whole Uncle Ben story and what happens to Ben’s killer. It feels about as accurate to the character as Superman killing in Man of Steel.
Taking a cue from the designs of Pacific Rim, The Art of Titanfall shows the titans as less than beautiful pieces of hardware that feel like lumbering hulks meant to take a beating as well as delivering them. With only three basic units, there is a great balance in diversity and design of each titan. During the fast paced battles of the Titanfall game, it’s incredibly challenging to try and notice these details but the art book allows you to really appreciate it from the pulled back perspective.
The Art of Titanfall does an awesome exploration of the maps as well. Though not giving a full breakdown as if it was a strategy guide, The Art of Titanfall allows a player to again appreciate the care put into each map that they’d never get to during the heat of battle.
Tomorrow, a new Free-To-Play FPS takes the field to take on the king of the hill, Team Fortress 2. There are a lot of the same sensibilities and even certain aspects of the art style that can be seen in both Loadout and Team Fortress 2 but Loadout looks to deliver a much more over the top and immaturely “mature” experience. Loadout will be releasing tomorrow on Steam for PC.
As you’ll see in the trailer below (or if you watched any of their Let’s Play footage), the team from Rooster Teeth can’t help but fill the internet with their foul mouths when playing Loadout. The game lends itself to it so naturally.
With over 44,000,000 combinations of weapons that can be created and mashed together, it’s hard not to swear when you see your character survive an explosion that has blown most of their face off or left a hole clear in the center of their chest.
I am a fan of Skylanders. It is just plain casual fun for me. To sit down, explore levels that aren’t exceptionally difficult and unlock the hidden items and secret paths is something that helps put me at ease. Not that there are a lot of mainstream games that are hard anymore with a few exceptions, there’s something I just enjoy about kicking back and playing Skylanders or checking out the stack of them on my shelf. But there is one thing I don’t like: The Release Schedule
When I play a game, I binge on it. I start playing it and I am content to go from start to finish and in most cases, that’ll be the majority of the time I spend with the game. Though I will go back to occasionally achievement hunt or if someone wants to hop on multiplayer or even have a party game while over my place, things usually wrap up once I have beat the game and move onto the next.
But because of the level design of the games and release schedule of the Skylanders figures, there are times that it is actually impossible for me to get as much out of the game as I want until months after release. This time with Skylanders: SWAP Force it ended up being three months and one week before I had the proper combination of figures to experience the majority of the title.
Yesterday, Activision gave the first detailed glimpse at Onslaught, the first DLC pack for Call of Duty: Ghosts. As has become the standard, the pack will include four regular multiplayer maps, one new weapon and one survival map, this time for the Extinction game mode. As you’ll see in the trailer after the break, the multiplayer levels are more goal oriented than ever before with a “reward” system that looks to really change the dynamic of each individual match.
The most exciting new map has to be Fog. A dark and spooky backwoods map with cabins and a barn, the real excitement comes from the completed field order which turns a player into Michael Meyers. Yes, from Halloween. When you’re Michael, you get armed with an axe… and his signature theme music. When you get close, your victim knows it’s coming and hear it before you take them out.