by John Carle, May 25 2012 // 11:30 AM

Thus far, Beenox has proven their love of working on the Spider-Man franchise between Spider-Man: Edge of Time and Spider-Man: Shattered Dimensions. Between the alternate versions of Spider-Man and the original takes on some of his villains, Beenox has shown a deep understanding and respect for the character. Now, they face a new challenge with the tie-in to the Amazing Spider-Man movie. While some major points of their story are often dictated by the events of the movie, Beenox has chosen to open the world up to players much like the previous developer Treyarch had done but has taken steps to improve on their much beloved formula.
In previous titles when a player shot their web, players were forced to let the game instinctually choose an appropriate target for them to sling off of. This was also the case in combat where the foe most often closely centered in the screen became the default target for Spidey to aim at. Now, Beenox has decided to give this control to the player instead with the feature they call the Web Rush for the Amazing Spider-Man game.
Using the Web Rush, time slows down for players, presumably to represent Spider-Man’s hyper-fast reflexes like it was seen in Sam Rami’s Spider-Man film where Peter Parker dodged the bullying of Flash Thompson. During this slow down, players are given all possible targets on screen where they can aim themselves. This can be a great resource for strategically setting themselves into different combat situations.
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Posted in: Activision · Comic Book Games · Comics · Game Trailers · Marvel · Marvel Studios · News · Nintendo · Nintendo 3DS · Nintendo DS · PC Games · Playstation 3 · Trailers · Video Games · Wii · Xbox 360
Tagged: Activision, Amazing Spider-Man, Beenox, Comic Book Games, Comics, Marvel, Marvel Studios, Playstation 3, Spider-Man, Trailers, Video Game, Video Game Trailers, Web Rush, Xbox 360
by John Carle, May 25 2012 // 9:00 AM

One Bond. Six classic Bond missions. That is the premise behind October 16th’s 007 Legends, the latest installment of the Bond franchise from Activision from Eurocom, the same studio responsible for 007 Goldeneye and 007 Goldeneye Reloaded. While it was already revealed with the game’s announcement that the six and final movie tied in to the game would be the upcoming Skyfall, Bond fans quickly began speculating which 007 films would make their way to 007 Legends.
With the trailer and screens below, Moonraker has been revealed as the first chapter for 007 Legends. Originally starring Roger Moore, Moonraker was the most sci-fi-esque Bond film, featuring a space station that was home to the villainous Drax and his minion for hire, Jaws. The film also featured one of Bond’s leading ladies with the second most obvious sexual innuendo for a name, Dr. Goodhead.
The 007 Legends trailer features Drax, Jaws and Goodhead, including the infamous scene of Jaws having a high voltage wire shoved into his metal mouth. It also shows Bond using one of his infamous gadget and the Moonraker laser, much improved from its original N64 design.
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Posted in: Activision · Announcements · Game Trailers · Games · News · Playstation 3 · Screen Shots · Trailers · Video Games · XBLA · Xbox 360
Tagged: 007, 007 Legends, Activision, Announcements, Dr. Goodhead, James Bond, Jaws, Moonraker, News, Playstation 3, Video Games, Xbox 360
by John Carle, May 24 2012 // 1:45 PM

Since their inception, the LEGO licensed games have followed a pretty standard formula. Players start off in a central hub where they can select missions to enter, check their progress and buy more characters to play as. After years of this between Star Wars, Batman, Indiana Jones and Harry Potter, the franchise was due for a change.
Not only is LEGO Batman 2: DC Super Heroes the first LEGO game to feature voice acting for the characters, but it will be an open world format. How this will impact gameplay will be interesting as this has never been attempted by any of the LEGO franchise games before. It may be a structure similar to a GTA game where players meet up with NPCs and receive missions or maybe even an Arkham City style where Batman receives updates from Alfred or Oracle, which would make sense using both the Batman franchise as well as the new voiceover being added to the game.
Take a peek below at the trailer and screen shots for LEGO Batman 2: DC Super Heroes to see Batman, Superman, the Flash, the rest of the Justice League and all the villains in action. You even get a brief glimpse of the friendly antagonism between Batman and Superman as well. LEGO Batman 2: DC Super Heroes is coming to all major consoles and handhelds on June 19th.
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Posted in: Comic Book Games · Comics · DC · DC Entertainment · Game Trailers · Games · News · Nintendo · Nintendo 3DS · Nintendo DS · PC Games · Playstation 3 · PlayStationNetwork · Screen Shots · Video Games · Warner Bros · Wii · XBLA · Xbox 360
Tagged: Bane, Batman, Catwoman, Comic Book Games, Cyborg, dc comics, Flash, Green Lantern, Joker, Lego, LEGO Batman, LEGO Batman 2, LEGO Batman 2: DC Super Heroes, Lex Luthor, Nintendo 3DS, Nintendo Wii, PC Games, Playstation 3, PS Vita, Robin, Superman, TellTale Games, Trailer, Video Games, Wii, Wonder Woman, Xbox 360
by John Carle, May 24 2012 // 12:30 PM

Since their announcement in the upcoming Transformers: Fall of Cybertron, Transformers purists have debated how the Dinobots would fit into the G1 canon storyline for the game. As stated in our previous post which revealed Grimlock in combat and Slug, Snarl and Swoop’s designs, the Dinobots were created on planet earth in the cartoon. Now, High Moon Studios has taken a step in ret-conning Transformers history along with Hasbro by retelling the origin story of the Dinobots in a different way.
As seen below, the game’s director Matt Tieger talks about the process of rewriting history with Hasbro’s blessing and reveals the new origin to the Dinobots for Transformers: Fall of Cybertron. Original a crack special ops unit, the group falls victim to the experiments of Decepticon mad scientist Shockwave. Using a connection to earth (I won’t spoil the whole video for you), Shockwave creates the new designs for the Dinobots.
Take a look below and make sure to give your thoughts on the Dinobots and their new origin story. Stick to The Flickcast for more on the Dinobots and Transformers: Fall of Cybertron before it launches late August of this year for XBox 360 and PlayStation 3.
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Posted in: Activision · Developer Diary · Games · News · Playstation 3 · Trailers · Transformers · Video Games · Xbox 360
Tagged: Activision, Grimlock, Hasbro, High Moon Studios, Matt Tieger, PC Games, Playstation 3, Slag, Sludge, Slug, Snarl, Swoop, Transformers, Transformers G1, Transformers: Fall of Cybertron, Transformers: War for Cybertron, Video Games, Xbox 360
by John Carle, May 23 2012 // 7:30 AM

This past twelve months has been marked by the return of long awaited franchises. Whether critical and commercial flops like Duke Nukem Forever or sensations like Diablo III, nostalgia has played a big role in gaming recently. Also returning after a eight and a half year hiatus is Max Payne 3. Despite a terrible movie, the franchise has returned to PC and consoles with one of the most surprisingly violent games so far in 2012.
Gameplay
Max Payne 3 can best be described as an evolution of the series. Instead of just spouting off a sequel with refined graphics and new locales, there is an evolution to the gameplay of this third person shooter. In the early Payne games, Max’s actions revolved around ducking out from behind corners and going into his signature bullet time dives. While bullet time still exists, it isn’t the main focus as it once was. Most firefights play out in a coverbased shooter format now. Bullet time becomes a more varied and tactical resource than the main repetitive component it was in Max Payne and Max Payne 2.
The game also has specific set pieces revolving around bullet time like when Max dives off a roof or grabs on to a chain and gets pulled into the air, allowing him to clear out a room full of enemies in the extended BT sequence.
Melee has been improved in Max Payne 3. When up close, Max can grab and enemy and pull off a violent kill shot instead of a generic pistol whip animation that is seen in most other third person shooters. Also improved are the bullet cams. In the second Max Payne, the only time the bullet cam engaged was with a sniper rifle. Now, these go into effect as Max kills off the final enemy in an area. Players can slow down the shot by holding a button and even unload further ammunition into them, which is a great feeling after clearing out a room that has taken multiple attempts to complete.
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Posted in: Comic Book Games · Game Reviews · Games · News · PC Games · Playstation 3 · Reviews · Rockstar Games · Video Games · Xbox 360
Tagged: Max Payne, Max Payne 3, PC Games, Playstation 3, Reviews, Rockstar Games, Video Game Reviews, Video Games, Xbox 360
by Jonathan Weilbaecher, May 21 2012 // 3:00 PM
We have an epidemic people. In the past few weeks BioShock: Infinite and Tomb Raider both were officially confirmed pushed to early 2013. One or two delays make sense, and at the end of the day wont really have a big impact on the season, but we now have two more to add to the list.
Last week THQ announced that Obsidian’s South Park: The Game would also be pushed to the early portion of 2013. This ambitious RPG might not have yet been on a lot of people’s radar, but the game has been written by Trey Parker and Matt Stone with Obsidian getting a lot of support from the folks at South Park Studios. So it is likely the game will be a big deal once it gets close to release.
In addition, Gearbox Software announced today via their blog that Aliens: Colonial Marines has also been delayed until the first quarter of 2013:
Our vision has been to create a video game sequel to the original Alien trilogy. Our vision is for the game to be fully featured with an exciting, suspenseful, thrilling and action packed narrative campaign that can be played alone or cooperatively combined with a robust competitive game where human players can take on the roles of Colonial Marines or Xenomorphs and do battle online. The game must be authentic.
Hopefully the later release date will help Gearbox properly follow through on those visions. Alien: Colonial Marines isn’t just getting a nebulous delay though, an official release date of February 12th has also been announced.
These two new delays have started to make early 2013 seem a little crowded. The normally lack luster post holiday gaming season might just be pretty worthwhile next year.
Posted in: Business · News · Playstation 3 · Video Games · Xbox 360
Tagged: 2012, 2013, Aliens: Colonial Marines, Delays, Gearbox, Microsoft, Obsidian, Playstation, Sony, South Park: The Game, Video Games, XBox
by Jonathan Weilbaecher, May 14 2012 // 1:30 PM
Remember a few months ago when it seemed like fall 2012 was loaded with tons of awesome, highly anticipated video game releases?
We told you how BioShock: Infinite would be delayed several months and now add another of those high-profile games has jumped ship to early 2013. In an announcement made on Edios Games’ forums, Darrell Gallagher informed us that the Tomb Raider reboot game has been pushed to 2013:
Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.
We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.
Unfortunate news for a game that a lot of people were really look forward to. Although we here at The Flickcast think this might be for the best, in a world where Uncharted has set a new standard for action and treasure hunting games, Tomb Raider has a lot to live up to. At the very least the game wont be a no-show at E3 like BioShock, so we wont have to long to wait to see what sort of additions this delay allows.
Posted in: Business · News · Playstation 3 · Reboots and Remakes · Video Games · Xbox 360
Tagged: Bioshock Infinite, Delay, E3, Edios, Playstation, Q1 2013, Reboot, Tomb Raider, Video Games, XBox
by John Carle, May 11 2012 // 9:00 AM

Whether you call it MOBA or DOTA, the genre that best fits Awesomenauts didn’t exist even a decade ago. Spawning from the Defense of the Ancients mod for Warcraft III, MOBA games are traditionally controlled as a isometric RTS style game. Awesomenauts changes things up a bit with the first major 2D side-scrolling release to the genre.
Gameplay
Awesomenauts follows the traditional MOBA formula of a team of players making their way past set defense points to reach an opposing team’s base. Each team consists of three players (which can be filled in with bots if someone is playing during slower hours) and the constant stream of less powerful computer controlled minions. Different from most MOBA titles like the DOTA mod is the game’s classic style 2D environment.
While greatly detailed to fit in a next gen world, all the action occurs on a 2D plane. Action is still fast and frantic though with players running in to battle, having rapid exchanges before someone is killed or forced to flee and most matches are over in less than fifteen minutes.
There is a somewhat limited supply of characters with only six playable Awesomenauts to choose from, each with different combat roles. Some act as tanks, others as damage dealers and others as more stealthy assassins. Players start off with only three unlocked and must earn combat experience to level up and unlock more. Hopefully Ronimo adds more through DLC or updates since the matches are usually matching teams with players already trending towards a few core characters rather than a variety that could come from an expanded roster.
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Posted in: Game Reviews · Games · News · Playstation 3 · PlayStationNetwork · Reviews · Video Games · XBLA · Xbox 360
Tagged: Awesomenauts, DTP Entertainment, Playstation 3, PlayStation Network, Reviews, Ronimo Games, Video Game Reviews, Video Games, XBLA, Xbox 360, XBox Live Arcade
by Jonathan Weilbaecher, May 9 2012 // 1:30 PM
There are times in life where you want to do your best Darth Vader from Revenge of the Sith impression and just yell ‘NO!’ as goofily and as loudly into the air as you can. Right now is one such time, as one of the most highly anticipated games of the year has been pushed to next year.
Irrational Games has posted a statement on their website from BioShock: Infinite director, Ken Levine:
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
This is equally horrible and great news. On one hand we have to wait four more months for a game we have already been waiting so long for. On the other hand what is four more months if we end up with a much better game. That conflicted feeling is no doubt running through many video gamer’s minds right about now.
The statement also mentioned BioShock: Infinite will not have a presence at the big summer gaming shows, so the next time we see the game it will be pretty close to done. Let the slightly longer wait commence.
Posted in: Announcements · News · Playstation 3 · Video Games · Xbox 360
Tagged: BioShock, Delay, Infinite, Irrational Games, Ken Levine, News, Playstation 3, Release Date, Video Games, Xbox 360
by John Carle, May 9 2012 // 9:00 AM

Forget about it being AMC’s top rated series. Forget about Volume 1 being the number one selling graphic novel of April 2012 despite it being published more than eight years ago and seven other volumes filling up the top 10. And even forget about it being the title that made Robert Kirkman a superstar comic writer.
The Walking Dead is now a video game too. And yes, we were just as hesitant when we heard about it as anyone else. As much as we appreciate a studio like Telltale with a pedigree of former Lucasarts employees and titles like Monkey Island franchise and Sam & Max, we know the dangers of a licensed franchise being brought to the gaming world. Luckily, Telltale showed us once again that the right team working with the right property can bring magic on screen.
Gameplay:
The Walking Dead comes to players as a newer style of point and click adventure game. Traditionally, the genre revolved around players sorting through an environment with trial and error until they found the proper combination of items and persons needed to solve a puzzle. Now, The Walking Dead steps up the ante with a faster paced and more natural feeling action oriented adventure.
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Posted in: Comic Book Games · Game Reviews · Games · Image Comics · Macintosh · News · PC Games · Playstation 3 · PlayStationNetwork · Reviews · Video Games · XBLA · Xbox 360 · Zombies
Tagged: Comic Book Games, Comics, Image Comics, iOS, Mac Games, Mobile Games, PC Games, PlayStation Network, Reviews, Robert Kirkman, TellTale Games, The Walking Dead, Video Game Reviews, Video Games, XBLA, Xbox 360, Zombies
by John Carle, May 2 2012 // 3:00 PM

While [Prototype] had an insane world with an incredibly selfish and callous anti-hero protagonist, the title was hindered with some gripping gameplay problems. Many times, the player wasn’t given a fair opportunity in the game world. Rockets would come from off-screen opponents or as a player fled from an unwinnable conflict, they’d find themselves being chased by an ever spawning flock of Hunters appearing from water towers littered throughout the city.
It is a game notorious for many people not finishing because of a unfairly difficult final boss fight. But there was something that kept the franchise alive despite the more well received Infamous coming out at the same time. Three years later and Infamous 2 being on shelves for a year already, Radical Entertainment brings Prototype 2 with some pleasant and unexpected results.
Gameplay
The gameplay of Prototype 2 takes the concepts from the original and makes some minor tweaks to make the game more approachable and enjoyable. The open world of NYZ starts off with just initial conflict with Blackwatch military personnel. Slowly, the infected are thrown into the mix which gives players a much easier learning curve for their powers instead of just being launched into the middle of a battle royal in Times Square.
Combat has been changed up some since [Prototype] as players can now assign two different powers at the same time. With one to the X button and one to the Y, players can combine strategies depending on the opponents in front of them.
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Posted in: Activision · Comic Book Games · Comics · Game Reviews · Games · News · PC Games · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: Activision, Alex Mercer, Game Reviews, James Heller, PC Games, Playstation 3, Prototype, Prototype 2, Radical Entertainment, Reviews, Video Game Reviews, Video Games, Xbox 360
by Jonathan Weilbaecher, Apr 30 2012 // 2:30 PM
One of the most endearing parts of Who Framed Roger Rabbit was the imagined world where Bugs Bunny and Mickey Mouse were denizens of the same world. It was a real thrill to see classic animated characters from multiple companies come together for one film.
According to Entertainment Weekly, Disney is at it again with their new film Wreck-It Ralph:
The movie features other spoofs of real-life games: Glee‘s Jane Lynch is a Sarge-like figure (Halo) in a sci-fi first-person shooter called Hero’s Duty, and comedian Sarah Silverman voices cutie-pie Vanellope Von Schweetz in a dessert-themed Mario Kart-style racing game called Sugar Rush.
But before Ralph ventures into those worlds, we find him confessing his woes in a support group for fellow videogame villains, and that’s where the first big cameos begin.
So on top of spoofs, the movie will also see actual cameos for famous video game characters. The EW article goes on to name a who’s who of classic villains, including Dr. Robotnik and Bowser. Does this foreshadow an appearance by two of the most famous video game mascots ever, Mario and Sonic?
What is also interesting is that it appears that a zombie, potentially from the Resident Evil universe, also appears. The truth of the video game industry is that there are a lot of mature titles and franchises that kids are drawn too, would a Disney animated feature call reference to them? You can find out when Wreck-It Ralph hits cinemas this winter.
Posted in: Animation · Announcements · Disney · Movies · News · Nintendo · Playstation 3 · SEGA · Video Games · Xbox 360 · Zombies
Tagged: Bowser, Cameo, Disney, Dr Robotnik, Nintendo, Playstation, Sega, Support Group, Video Games, Wreck-It Ralph, XBox, Zangief, Zombies