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Posts Tagged ‘Video Game Reviews’


Game Review: ‘Max Payne 3′ for XBox 360

by John Carle, May 23 2012 // 7:30 AM

This past twelve months has been marked by the return of long awaited franchises. Whether critical and commercial flops like Duke Nukem Forever or sensations like Diablo III, nostalgia has played a big role in gaming recently. Also returning after a eight and a half year hiatus is Max Payne 3. Despite a terrible movie, the franchise has returned to PC and consoles with one of the most surprisingly violent games so far in 2012.

Gameplay

Max Payne 3 can best be described as an evolution of the series. Instead of just spouting off a sequel with refined graphics and new locales, there is an evolution to the gameplay of this third person shooter. In the early Payne games, Max’s actions revolved around ducking out from behind corners and going into his signature bullet time dives. While bullet time still exists, it isn’t the main focus as it once was. Most firefights play out in a coverbased shooter format now. Bullet time becomes a more varied and tactical resource than the main repetitive component it was in Max Payne and Max Payne 2.

The game also has specific set pieces revolving around bullet time like when Max dives off a roof or grabs on to a chain and gets pulled into the air, allowing him to clear out a room full of enemies in the extended BT sequence.

Melee has been improved in Max Payne 3. When up close, Max can grab and enemy and pull off a violent kill shot instead of a generic pistol whip animation that is seen in most other third person shooters. Also improved are the bullet cams. In the second Max Payne, the only time the bullet cam engaged was with a sniper rifle. Now, these go into effect as Max kills off the final enemy in an area. Players can slow down the shot by holding a button and even unload further ammunition into them, which is a great feeling after clearing out a room that has taken multiple attempts to complete.

Continue Reading →

Posted in: Comic Book Games · Game Reviews · Games · News · PC Games · Playstation 3 · Reviews · Rockstar Games · Video Games · Xbox 360
Tagged: Max Payne, Max Payne 3, PC Games, Playstation 3, Reviews, Rockstar Games, Video Game Reviews, Video Games, Xbox 360


Game Review: ‘Minecraft: XBox 360 Edition’ for XBLA

by John Carle, May 16 2012 // 9:00 AM


To say Minecraft: XBox 360 Edition is already a success is an understatement. The game literally became profitable within the first hour of sales and boasted 400,000 users in its first 24 hours, breaking all XBLA records including the one set by fellow Arcade Next member Trials Evolution with its quarter million first day sales. But does commercial success equal a great game? In the case of Minecraft: XBox 360 Edition, the two are one in the same.

Gameplay

For those who haven’t played Minecraft yet in either its PC or mobile incarnations yet, the game is an open world where players must mine resources around them in order to craft tools and build structures including buildings, mine cart pathways and increasingly complex machines. On the surface, Minecraft looks incredibly simple as players only need to hack away at or place objects in the world around them.

But there are tons of layers of depth. Players literally start in a world with nothing but their fists to punch out sections of a tree. Once they have some wood, they start constructing tools to make these tasks easier. They also can craft weapons and armor to help defend themselves from the world around them.

Continue Reading →

Posted in: Game Reviews · Games · News · Reviews · Video Games · XBLA · Xbox 360
Tagged: 4J Studios, Minecraft, Minecraft: XBox 360 Edition, Mojang, Reviews, Video Game, Video Game Reviews, XBLA, Xbox 360, XBox Live Arcade


Game Review: ‘Awesomenauts’ for XBLA

by John Carle, May 11 2012 // 9:00 AM

Whether you call it MOBA or DOTA, the genre that best fits Awesomenauts didn’t exist even a decade ago. Spawning from the Defense of the Ancients mod for Warcraft III, MOBA games are traditionally controlled as a isometric RTS style game. Awesomenauts changes things up a bit with the first major 2D side-scrolling release to the genre.

Gameplay

Awesomenauts follows the traditional MOBA formula of a team of players making their way past set defense points to reach an opposing team’s base. Each team consists of three players (which can be filled in with bots if someone is playing during slower hours) and the constant stream of less powerful computer controlled minions. Different from most MOBA titles like the DOTA mod is the game’s classic style 2D environment.

While greatly detailed to fit in a next gen world, all the action occurs on a 2D plane. Action is still fast and frantic though with players running in to battle, having rapid exchanges before someone is killed or forced to flee and most matches are over in less than fifteen minutes.

There is a somewhat limited supply of characters with only six playable Awesomenauts to choose from, each with different combat roles. Some act as tanks, others as damage dealers and others as more stealthy assassins. Players start off with only three unlocked and must earn combat experience to level up and unlock more. Hopefully Ronimo adds more through DLC or updates since the matches are usually matching teams with players already trending towards a few core characters rather than a variety that could come from an expanded roster.

Continue Reading →

Posted in: Game Reviews · Games · News · Playstation 3 · PlayStationNetwork · Reviews · Video Games · XBLA · Xbox 360
Tagged: Awesomenauts, DTP Entertainment, Playstation 3, PlayStation Network, Reviews, Ronimo Games, Video Game Reviews, Video Games, XBLA, Xbox 360, XBox Live Arcade


Game Review: ‘The Walking Dead – Episode 1 – A New Day’ for XBLA

by John Carle, May 9 2012 // 9:00 AM

Forget about it being AMC’s top rated series. Forget about Volume 1 being the number one selling graphic novel of April 2012 despite it being published more than eight years ago and seven other volumes filling up the top 10. And even forget about it being the title that made Robert Kirkman a superstar comic writer.

The Walking Dead is now a video game too. And yes, we were just as hesitant when we heard about it as anyone else. As much as we appreciate a studio like Telltale with a pedigree of former Lucasarts employees and titles like Monkey Island franchise and Sam & Max, we know the dangers of a licensed franchise being brought to the gaming world. Luckily, Telltale showed us once again that the right team working with the right property can bring magic on screen.

Gameplay:

The Walking Dead comes to players as a newer style of point and click adventure game. Traditionally, the genre revolved around players sorting through an environment with trial and error until they found the proper combination of items and persons needed to solve a puzzle. Now, The Walking Dead steps up the ante with a faster paced and more natural feeling action oriented adventure.

Continue Reading →

Posted in: Comic Book Games · Game Reviews · Games · Image Comics · Macintosh · News · PC Games · Playstation 3 · PlayStationNetwork · Reviews · Video Games · XBLA · Xbox 360 · Zombies
Tagged: Comic Book Games, Comics, Image Comics, iOS, Mac Games, Mobile Games, PC Games, PlayStation Network, Reviews, Robert Kirkman, TellTale Games, The Walking Dead, Video Game Reviews, Video Games, XBLA, Xbox 360, Zombies


Game Review: ‘Prototype 2′ for XBox 360

by John Carle, May 2 2012 // 3:00 PM

While [Prototype] had an insane world with an incredibly selfish and callous anti-hero protagonist, the title was hindered with some gripping gameplay problems. Many times, the player wasn’t given a fair opportunity in the game world. Rockets would come from off-screen opponents or as a player fled from an unwinnable conflict, they’d find themselves being chased by an ever spawning flock of Hunters appearing from water towers littered throughout the city.

It is a game notorious for many people not finishing because of a unfairly difficult final boss fight. But there was something that kept the franchise alive despite the more well received Infamous coming out at the same time. Three years later and Infamous 2 being on shelves for a year already, Radical Entertainment brings Prototype 2 with some pleasant and unexpected results.

Gameplay

The gameplay of Prototype 2 takes the concepts from the original and makes some minor tweaks to make the game more approachable and enjoyable. The open world of NYZ starts off with just initial conflict with Blackwatch military personnel. Slowly, the infected are thrown into the mix which gives players a much easier learning curve for their powers instead of just being launched into the middle of a battle royal in Times Square.

Combat has been changed up some since [Prototype] as players can now assign two different powers at the same time. With one to the X button and one to the Y, players can combine strategies depending on the opponents in front of them.

Continue Reading →

Posted in: Activision · Comic Book Games · Comics · Game Reviews · Games · News · PC Games · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: Activision, Alex Mercer, Game Reviews, James Heller, PC Games, Playstation 3, Prototype, Prototype 2, Radical Entertainment, Reviews, Video Game Reviews, Video Games, Xbox 360


Game Review: ‘Street Fighter X Tekken’ for XBox 360

by John Carle, Mar 30 2012 // 9:30 AM

Almost two years since the first time we heard about Street Fighter X Tekken,  it has finally made its way home to consoles. Everyone wondered, how would the characters of Tekken mesh into the Street Fighter world and how the Tekken fanbase would feel about the gameplay mechanics they know and love so much for their favorite fighters being altered to match the fast paced, juggle and projectile based combat of Street Fighter. Because of the quality of the team working on the game, the answers didn’t come as a huge surprise but they were awesome to experience.

Gameplay:

Street Fighter X Tekken knew it needed to bring the best to the screen with this combination of two of the most beloved fighting franchises ever. The unique challenge of bringing the two worlds and not just their characters but their signature styles together was one of massive intrigue. Luckily, the Capcom team was able to piece together a unique tag system differing from past Capcom Vs. titles and using core Street Fighter mechanics to create a new but familiar fighting style.

While maintaining the basic three punches, three kicks and back to block control scheme, Capcom was able to put together new combinations using the tag and juggle system allowing players to not only swap characters on the fly but have multiple characters fighting at the same time on the same side. Signature special maneuver’s return in the form of Super Arts to allow for small cinematic beatdowns, giving Street Fighter’s cast their classic favorite moves while Tekken’s roster is introduced to them for the first time. In addition, the game introduces Pandora Mode, tying in to the game’s story, that allows players to sacrifice one of their characters to give their partner a limited boost (that will be fatal if they don’t win the match in time).

Continue Reading →

Posted in: Capcom · Game Reviews · Games · PC Games · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: Capcom, Game Trailers, PC Games, Playstation 3, PS Vita, Reviews, Street Fighter, Street Fighter X Tekken, Tekken, Video Game Reviews, Video Games, Xbox 360


‘Journey’ Proves That Traditional Gaming Conventions Are No Longer Required

by John Carle, Mar 21 2012 // 12:30 PM

When I first downloaded Journey off the PlayStation Network, I intended on giving it a traditional review. I had been mostly in the dark about the game itself other than hearing it mentioned after E3 last year. Quickly as I began playing, I realized this is not an ordinary game. In fact, it’s hard to even call it a game in the first place. So many conventions, not just of video games but of what people think of any kind of game be they sport, board, card or video game, don’t exist within the confines of Journey.

The name Journey, not to be trite, actually does say it all. Ralph Waldo Emerson is credited with the quote, “Life is a journey, not a destination.” In Journey, this statement rings true throughout as the player takes on the role of a faceless robed creature as they make their way towards a mythical mountain top location. Other than a three very brief “tutorial” instructions at the start, there is no instruction during the game. Journey is designed to give the player an indication of where to go and motivation to get there but never explicitly tells them why they are headed there. They don’t know what the ultimate goal is other than the location itself or even what the significance is.

In addition to being faceless, the player is also voiceless. While this has been used throughout gaming and worked well with specific examples such as Gordon Freeman of Half-Life or the boy from Limbo, it becomes even more interesting as the game has a built in multiplayer component to it. Much like the rest of the game compares itself to real life, players will find themselves crossing paths with others as they go through Journey. Through body language and the game’s brief musical tone abilities alone, players can determine how they interact with each other. Since Journey can be crossed from start to finish in about two hours, it is realistic that a pair can work alongside each other for the entire time. Others may intersect briefly with one deciding to hang back in hopes of new discoveries while the other pushes forward, a direct corollary of real life relationships. There is an added layer as players have no way of voice chatting over the PlayStation network as their identities remain hidden to each other so not to impair the game’s message by allowing players to chat over the network.

Continue Reading →

Posted in: Game Reviews · Games · News · Playstation 3 · PlayStationNetwork · Reviews · Video Games
Tagged: Journey, Playstation 3, PlayStation Network, PSN, Reviews, ThatGameCompany, Video Game Reviews, Video Games


‘The Gunstringer’ Gets Some DLC with ‘El Diablo’s ‘Merican Adventure’

by John Carle, Mar 14 2012 // 9:00 AM

Since our review of The Gunstringer, the TwistedPixel Studio was acquired by Microsoft. This came as no surprise since all of the games TwistedPixel released were exclusive to the XBox 360 with four XBLA titles and one retail release, that being The Gunstringer. Yesterday, Microsoft and Twisted Pixel announced a new DLC expansion

In addition to becoming available yesterday on Games on Demand for $29.99, the Kinect exclusive title will be getting a new four level chapter featuring “hang-gliding airmen, gun-toting brothel babes and angry bandits” as the king of the underworld, El Diablo goes on a search for his queen in El Diablo’s ‘Merican Adventure. Instead of reprising the role as the infamous skeletal cowboy the Gunstringer, players will don the boots of the half Satan, half Slash El Diablo marionette as he wields a half shotgun, half guitar.

“The Gunstringer was our first retail game, but it’s nice that we were able to make it available digitally as well,” says Twisted Pixel’s Michael Wilford. “Digital distribution is key to the studio’s ambitions.” Then Technical Director Frank Wilson added, “yeah, that, and we didn’t have to do anything extra to make it work. The new DLC is pretty rad though.”

El Diablo’s ‘Merican Adventure is now available on XBox Live for 240 Microsoft points. Check out the Screens and Trailer below.

Continue Reading →

Posted in: Action · Announcements · Game Trailers · Games · Microsoft · News · Screen Shots · Trailers · Video · Video Games · XBLA · Xbox 360
Tagged: El Diablo, El Diablo's 'Merican Adventure, Kinect, Michael Wilford, Reviews, The Gunstringer, TwistedPixel, Video Game Reviews, Video Games, Xbox 360, XBox Kinect


Game Review: ‘Kingdoms of Amalur: Reckoning’ for XBox 360

by John Carle, Feb 24 2012 // 9:00 AM

Not long ago, the gaming world was given the epic fantasy adventure of the Elder Scrolls V: Skyrim. The game featured over 250 hours of gameplay for those looking to explore every dungeon and complete every quest. It was a task that many, though knowing they could never fulfill to its entirety, flocked to.

Just a few months later, gamers were told about a new fantasy adventure, different both in visual tone and gameplay mechanics that would rival that scope. In a recent interview when asked about the length of Kingdoms of Amalur: Reckoning, developers stated that the fastest speed run of the game by one of the QA testers who had already competed the game previously and knew locations of every major event in the game at just over 200 hours.

Originally started out as an MMO from former Boston Red Sox pitcher Curt Schilling’s 38 Studios, Reckoning split off in to its own single player action RPG adventure. With executive game designer Ken Rolston (Elder Scrolls III: Marrowind, Elder Scrolls IV: Oblivion), artwork from Todd McFarlane (Spawn), an epic 10,000 year world history from R.A. Salvatore (Forgotten Realms) and music from composer (Goldeneye, Viva Pinata), Kingdoms of Amalur: Reckoning had the most impressive pedigree for a new IP in recent memory and quite possibly the most hype to live up to.

Continue Reading →

Posted in: Electronic Arts · Game Reviews · Games · News · PC Games · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: 38 Studios, Curt Schilling, EA, Fantasy, Ken Rolston, Kingdoms of Amalur, PC Games, Playstation 3, R.A. Salvatore EA Games, Reckoning, Reviews, Todd McFarlane, Video Game Reviews, Video Games, Xbox 360


Game Review: ‘Law and Order: Legacies’ for PC

by John Carle, Feb 8 2012 // 7:00 AM

Telltale Games is known for working on some of the most revered point and click games in PC gaming, with many of its key contributors coming from the famed LucasArts team that created Tales of Monkey Island. Since splitting off from LucasArts, the team at Telltale was able to take their credentials and acquire more well known mass market properties like CSI, Jurassic Park and Back to the Future. Though this is the fifth Law & Order game to be released, Law & Order: Legacies it is the first to come from the team at Telltale.

Gameplay:

When talking about a point and click adventure game, many people recall instances of being left in a world where they must click on or pick up objects in a certain order to achieve a specific goal. Instead, the aspect of the point and click adventure that carries over to Law & Order: Legacies is that of a cerebral experience which players are carefully lead through, almost too carefully at times.

The focus of Law & Order: Legacies’ gameplay is on remembering the facts presented at crime scenes, interviews with witnesses and cutting off the tactics of defense attorneys.

Continue Reading →

Posted in: Game Reviews · Games · Macintosh · News · PC Games · Video Games
Tagged: iOS, Jack McCoy, Law & Order, Law & Order: Legacies, Lennie Briscoe, Mac, Olivia Benson, PC Gaming, Rey Curtis, TellTale Games, Video Game Reviews, Video Games


‘Skylanders Spyro’s Adventure’ Wave Three Characters Revealed

by John Carle, Feb 2 2012 // 10:30 AM

Just when you thought Activision had filled your shelves with enough little plastic figures for Skylanders Spyro’s Adventure, they release a third wave of these collectible interactive toys. Now available are the Cynder and Double Trouble individual blister packs as well as the Empire of Ice Adventure Pack which features a new playable level to the game, the character Slam Bam and two new in game items (including a very familiar looking shield).

Check out the screens and videos for all three new characters below.

Cynder

Volts And Lightning!

Element: Undead

Primary Attack: Spectral Lightning

Secondary Attack: Shadow Dash

Upgrades include:

  • Cynder Flight
  • Black Lightning
  • Shadow Reach

Bio: While just an egg, Cynder was stolen by the henchmen of an evil dragon named Malefor and raised to do his bidding. For years, she spread fear throughout the land until she was defeated by Spyro the dragon and freed from the grip of Malefor. But dark powers still flow through her, and despite her desire to make amends for her past, most Skylanders try to keep a safe distance… just in case.

Continue Reading →

Posted in: Activision · Announcements · Game Trailers · Games · Nintendo · Nintendo DS · PC Games · Playstation 3 · Screen Shots · Toys · Trailers · Video Games · Wii · Xbox 360
Tagged: Acitivision, Cynder, Double Trouble, Nintendo 3DS, Nintendo Wii, Playstation 3, Screen Shots, Skylander: Spyro's Adventure, Slam Bam, Toys, Toys For Bob, Vicarious Visions, Video Game Reviews, Video Games, Wii, Xbox 360, XPEC, XPEC Entertainment


Game Review: ‘Saints Row: The Third’ for XBox 360

by John Carle, Dec 5 2011 // 9:00 AM

Holy $#!^. It really is a challenge to clean up your mouth after playing Saints Row: The Third. It’s not because you are going to say the game is $#!^ or a waste of your &@*%ing time, but because there are so many moments where you burst out with, “Did that $#!^ really jut happen?” that the game’s foul mouth and your own just get blended together.

Saints Row: The Third is the end of a trilogy of progressively more extreme satires of the original Grand Theft Auto experience. The first Saints Row was somewhat grounded in reality while the second added a more fantastic storyline and more head scratching plot twists and more “Can they really get away with that?” moments.

Saints Row: The Third is like the Spinal Tap of the series. Take everything they have built… and turn it up to 11.

Gameplay:

Saints Row: The Third controls much like a standard third person open world action game on the surface. Players punch, shoot and carjack their way through various missions or just reign chaos upon the poorly defended denizens of Steelport. What Saints Row: The Third has done to change things up is a constant stream of mix and match gameplay mechanics to keep the player constantly feeling like they are doing something new.

Continue Reading →

Posted in: Game Reviews · Games · PC Games · Playstation 3 · Reviews · THQ · Video Games · Wrestling · Xbox 360
Tagged: Butthole Surfers, Hulk Hogan, Johnny Gat, PC Games, Playstation 3, Reviews, Rob Van Dam, Saints Row, Saints Row: The Third, Sublime, The Saints, THQ, Video Game Reviews, Video Games, Xbox 360



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