by Cortney Zamm, Feb 16 2012 // 10:15 AM
Sony’s newest handheld, the Playstation Vita, doesn’t launch officially in the US until February 22nd, but if you’re one of the antsy few like myself who just needed to get your hands on just a bit earlier than its official US Launch date, the “First Edition” bundle was available for sale yesterday if you preordered. Before I write up my full review on the Vita, I wanted to share my initial reactions to the system, especially for those of you who are still on the fence about picking it up next week.
First things first- the Vita is beautiful, both asthetically and physically. I love the way this device looks, and I LOVE the way it feels in my hands. The 5 Inch OLED screen obviously makes the Vita easy on the eyes, and games look great. I’ve never found myself questioning how much better this looks than the PSP- it’s astounding how much power they’ve packed into this thing, without making it very heavy or cumbersome.
If you’re a veteran of the PSP, or any Sony system really, the Vita is easy enough to pick up and play. They’vre rearranged some buttons, which I really appreciate, as the volume and start buttons on the PSP were too low for me to reach comfortably before. The biggest change has been the addition of a second analog stick. I cannot stress how much better these analog sticks are than the PSP’s, which I had break on me multiple times on multiple PSPs.
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Posted in: First Impressions · Games · Hands-On · Mobile · News · Playstation 3 · PlayStationNetwork · Sony · Video Games
Tagged: Gaming, Mobile, Playstation, PlayStation Vita, Sony
by John Carle, Dec 15 2011 // 7:00 AM
The Bitcast returns this week with their record setting 8th Episode featuring the Flickcast’s own version of Mario & Luigi, though JC and WallE will both always lay claim to being the star of the episode.
In the News of the Week, JC and WallE discuss the upcoming Spike Video Game Awards show and speculate on the upcoming announcement from Epic Games, the makers of Gears of War and the Infinity Blade franchises. They also discuss the 10th Anniversary of Grand Theft Auto III coming to iOS before getting into detail with South Park: The Game coming from Obsidian. They even talk Beta numbers for Star Wars: The Old Republic and announce the current and upcoming DLC for Goldeneye 007: Reloaded, sadly with the absence of Sean Bean.
In the Long Grind in Skyrim this week, JC gets in detail on both the dragons and music of the Elder Scrolls V.
For the Topic of the Week, WallE shows that he can handle both movies and gaming as he discusses the scores composed for some of the most influential titles in gaming history.
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Posted in: Activision · First Impressions · Game Reviews · Games · Hands-On · News · Nintendo · PC Games · Playstation 3 · Spike TV · Video Games · Xbox 360
Tagged: Comedy Central, Defense Grid: The Awakening, Donkey Kong Country, Final Fantasy VII, Goldeneye: 007 Reloaded, Grand Theft Auto III, Halo, Halo: Combat Evolved, Infinity Blade, Infinity Blade II, iOS, Kingdom Hearts, Mega Man II, Mega Man III, Obsidian Entertainment, RPG, Skyrim, South Park, South Park: The Game, Spike TV, Spike VGAs, Spike Video Game Awards, Star Wars: The Old Republic, The Elder Scrolls V: Skyrim, The Legend of Zelda, Uncharted, Uncharted 2: Among Thieves, Voltron, World of Warcraft
by The Flickcast, Nov 28 2011 // 12:00 PM
JC and WallE are back again with a new episode of The Bitcast. This week in the news, the duo talks about some exciting news for the Max Payne and Bully franchises from Rockstar, the upcoming movie news for Rampage and address analyst Michael Pachter’s thoughts on the next XBox launch.
This week, The Bitcast introduces The Long Grind, a new segment featuring a longform review of a huge upcoming or classic title. This first edition of The Long Grind will feature The Elder Scrolls V: Skyrim for this episode and the next three weeks.
In the Topic of the Week, The Bitcast crew examines the classic Mario and Sonic franchises, as well as others, that have gone drastic reboots and remakes and continue to evolve both in gameplay and graphics.
In their Now Playing, WallE talks all things Sonic Generations while JC tackles the thug life of Saints Row: The Third. Make sure to subscribe to The Flickcast iTunes feed to get your weekly episode of The Bitcast automatically downloaded. Also, be sure to follow us on @thebitcast and JC at @thejohncarle and WallE at @JWWallE on Twitter.
Posted in: Activision · First Impressions · Game Reviews · Games · Hands-On · Nintendo · Nintendo 3DS · PC Games · Playstation 3 · Rockstar Games · SEGA · Video Games · Wii · Xbox 360
Tagged: Bully, Bully 2, Collectors Editions, Elder Scrolls, Elder Scrolls V: Skyrim, Mario, Max Payne, Max Payne 3, Michael Pachter, Movies, Nintendo, Now Playing, PC Games, Playstation, Playstation 3, Rampage, Reboots, Rockstar Games, Saints Row, Saints Row: The Third, Sega, Skyrim, Sonic, Sonic Generations, Topic of the Week, Video Game News, Video Games, Xbox 360
by John Carle, Oct 21 2011 // 7:30 AM
New York Comic Con was a huge showcase for the folks at Activision. In addition to the Spider-Man photo booth where people could green screen themselves webslinging through the city, the other side of the Activision booth had part of a full size helicopter people could pose next to. Why a helicopter you ask? Well, remember that question asked about “What is cooler than drop kicking a helicopter?” that was posed for a little game called Prototype? One of the showcase pieces given its first hands on to the public was Prototype 2 on the XBox 360.
During our playthrough we played both a story mission and a challenge mission of the game. Much like the original Prototype, Prototype 2 has impressive visuals and fantastic animation. One thing that quickly stood out though is the change in the field of view.
The player model for James Heller is smaller on the screen which allows players to see furher into the distance, more of what is in front of him and more importantly, more of what is on the side and behind him. This quickly changes up the gameplay as a player can relax a little more without the constant fear from the original of a rocket launcher off screen delivering a killing blow from out of nowhere.
The combat of Prototype 2 seems fairly consistent to the first meaning it is both brutal and fun. This game gives new meaning to collateral damage as players may be aiming at the Blackwatch soldiers but end up tearing through hordes of innocent New Yorkers in the process. Some of the classic powers return as well as updates on the tendrils which in effect turns a target into a magnet for every destructible item close by to come flying at it as seen in the game’s most recent trailer.
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Posted in: Activision · Comic-Con · First Impressions · Games · Hands-On · News · NYCC · PC Games · Playstation 3 · Video Games · Xbox 360
Tagged: 007, Activision, Alex Mercer, Bond, Firm Impressions, Goldeneye 007, Goldeneye: 007 Reloaded, Hands On, James Bond, James Heller, New York Comic Con, New York Comic Con 2011, NYCC, NYCC 2011, PC Games, Playstation 3, Prototype, Prototype 2, PS3, Radical Entertainment, Video Games, Xbox 360
by John Carle, Oct 20 2011 // 7:30 AM
At New York Comic Con, we were able to get a booth tour from Capcom which got us some hands on time with three of their much anticipated titles. The first of which was the upcoming rerelease of Marvel vs. Capcom 3 with Ultimate Marvel vs. Capcom 3. Back at Comic Con in San Diego, after announcing the first set of new characters being added to the game, there was a massive leak which revealed the full roster. Now, Capcom has gone official with all but a few of these characters and had them available for us to play as at the Con.
We demoed the game on a traditional controller for the XBox 360. As there was an all day tournament going on, the wait for even press to play using the fight sticks was outrageous and considering most households would use a regular controller anyway, we felt like this would give us a good idea of what to expect from the game. Focusing our teams on the newer characters, we had to learn on the fly just what kind of play styles to use with them.
Vergil was the most reminiscent of Dante from the original Marvel vs. Capcom 3 focusing on using his sword for a majority of his attacks. Firebrand from Ghosts ‘n’ Goblins ended up being surprisingly fun to play with as we didn’t really have any idea what to expect from him. Nova and Ghost Rider felt like the badasses we expected them to be but sadly Rocket Raccoon was not an option for us yet.
The most surprisingly fun character was Phoenix Wright. The best character comparison we could make was him being like Dan from Street Fighter. His attacks may look horribly wimpy as he throws paperwork at opponents but he is perfect for luring opponents into a false sense of security.
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Posted in: Capcom · Comic-Con · Comics · First Impressions · Games · Hands-On · Marvel · News · Nintendo · Nintendo 3DS · NYCC · Playstation 3 · Video Games · Xbox 360
Tagged: Abel, Avengers, Bob, Cammy, Capcom, Chun Li, Dead Rising, Devil May Cry, Dhalsim, Dr. Strange, Firebrand, Frank West, Ghost Rider, Ghosts ‘n’ Goblins, Guile, Hawkeye, Heihachi, Hugo, Hwoarang, Ibuki, Iron Fist, Julia, Kazuya, Ken, King, Kuma, Leaks, Lili, Marduk, Marvel, Marvel vs. Capcom, Marvel vs. Capcom 3, Nemesis, Nina, Nova, Phoenix Wright. Phoenix Wright: Ace Attorney, Playstation 3, Poison, Raven, Resident Evil, Resident Evil Revelations, Rocket Raccoon, Rolento, Rufus, Ryu, Sagat, SDCC11, Steve, Street Fighter X Tekken, Strider, Ultimate Marvel vs. Capcom 3, Vergil, Xbox 360, Yoshimitsu, Zangief
by John Carle, Aug 3 2011 // 7:00 AM
Recently, we got the chance to get hands on with X-Men: Destiny for the first time. In our demo we got to check out the first level of the game where we had the opportunity to choose between the game’s three possible protagonists Aimi, Grant and Adrian. When a massive Purifier attack hits downtown San Francisco, the player must also decide on the spot which of the three power sets they would like to equip their character with.
The early level surprisingly has a lot of conversation within it as players meet members of both the X-Men and Brotherhood who are both fighting against the Purifiers. Because of the noise in the Activision event, we couldn’t really hear the dialogue at the time but the gist we got was that both sides were already actively beginning to recruit this new mutant to their side.
X-Men: Destiny plays much like a standard 3D street brawler with the added bonus of mutant powers. There are your basic light, heavy, special and grab attacks along with blocking and dodging mechanics as expected. The gameplay itself was fun but the story possibilities are definitely the most intriguing part for us.
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Posted in: Activision · Comic-Con · Comics · Exclusive · First Impressions · Games · Hands-On · Interviews · News · Playstation 3 · SDCC 11 · Video Games · Xbox 360
Tagged: Activision, Adrian, Aimi Yoshida, Cyclops, Denis Dyack, Gambit, Grant Alexander, Hands On, Iceman, Jamie Chung, Juggernaut, Magneto, Marvel, Marvel Entertainment, Mike Carey, Milo Ventimiglia, Mystique, Nightcrawler, Nintendo DS, Northstar, Pixie, Playstation 3, Pyro, Quicksilver, SDCC11, Silicon Knights, Surge, Teaser, Teaser Trailer, Trailer, Video Games, Wii, Wolverine, X-Men, X-Men: Destiny, Xbox 360
by Erik Jensen, Jul 25 2011 // 8:00 AM
One of the very first booths I hit on the show floor this year was Bioware’s SWTOR – or Star Wars: The Old Republic – the company’s massively multi-player game set in the Star Wars universe. In development for the last five years, I was excited to learn there would finally be hands-on demos of the game both at the Con as well as off-site at the Hilton Gaslamp across the street.
To coincide with Comic-Con this year, Bioware announced pre-orders for the game on Thursday, which would allow players early access to the game as well as spiffy in-game bonuses. Given that the game’s release window is set for Holidays 2011, it made sense for the SWTOR team to leverage Comic-Con to start showing off their shiny new MMORPG.
After a roughly 45-minute wait, myself and a dozen other eager players were ushered into the booth and each seated at one of the high-end Alienware gaming rigs running SWTOR. We slipped on our headphones and were given 15-minutes on the clock to put the game through its paces. I decided to play a Sith Warrior, went through a brief intro and my character was jumped into a desert-like world ripe for the exploring.
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Posted in: First Impressions · Hands-On · News · SDCC 11 · Star Wars · Video Games
Tagged: Bioware, Games, LucasArts, SDCC, SDCC11, Star Wars, SWTOR, The Old Republic
by Chris Ullrich, Jun 8 2011 // 11:30 AM
At the E3 gaming convention in Los Angeles late yesterday I spent some time at the Activision booth to learn more about one of my most anticipated upcoming games: Call of Duty: Modern Warfare 3. After being ushered into a small room in the bowels of the Activision booth, the lights dimmed and it began.
First, we were treated to a look at two of the game’s upcoming levels: “Hunter Killer” and “Mind the Gap.” The first took us underwater with the SEALS for some sabotage of a nuclear submarine and then inside the sub for some awesome mano y mano firefight action.
We also got a chance to take a look at what happens when the firefight inside the sub is over and the action moves outside and into a rubber speedboat. Once in the boat we speed through the mayem with missiles and ships exploding all around us. Do we make it to the chopper in time and escape? I’ll leave that to your imaginaton.
Next up was “Mind the Gap” where we join the SAS to infiltrate a stronghold and go house to house in search of the bad guys. The level progreses and we take out most of the hostiles but at the end they try to escape in London’s underground. Of course, we give chase — in two trucks.
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Posted in: Activision · E3 2011 · First Impressions · Games · Hands-On · News · Video Games
Tagged: Activision, Call of Duty, Call of Duty: Modern Warfare, Call of Duty: Modern Warfare 3, E3, E3 2011, First Person Shooter, FPS, Hands On
by Cortney Zamm, Mar 18 2011 // 8:30 AM
I returned to the show floor bright and early today to check out the second of three independent games featured at this year’s PAX East. Each of these three are puzzle games with clever mechanics, but all stand out individually as awesome testaments to what independent gaming in the Boston area has to offer.
Blinding Science is a sound-based puzzle game, where you play as a blind man who can see through sound. Using a cane to hit objects in the level, players send sound waves out that allow them to observe the game level.
The objects also control workers in each level, who chop wood or smash stones, responding to the sounds you make as a player. The object of every level is to break a crystal guarded at the end, and players use the workers to open up barriers and reach the end goal.
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Posted in: First Impressions · Games · Geek · Hands-On · News · PAX · Video Games
Tagged: Blinding Science
by Cortney Zamm, Mar 16 2011 // 10:00 AM

The third and final game I checked out at this past weekend’s PAX East independent game showcase was an amazing little game called Snapshot, on its way to PC, Mac, and some consoles, sometime very soon. PAX East is the first time in awhile that Snapshot has been available for demo, so I felt really lucky to get a chance to sit down and spend some time with this title.
Snapshot reminded me of Braid right off the bat, and this observation wasn’t far off. Playing as this cute little robot dude navigating some brilliantly designed, beautifully animated levels, players use a camera to solve puzzles. Boxes can be moved, platforms can be relocated, and obstacles can be removed, as the player takes a picture of an object and places that photo over the environment to continue through the level.
It’s not always as easy as it sounds, though, as the objects aren’t always friendly, or aren’t always easily captured with the camera.
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Posted in: First Impressions · Hands-On · News · PAX · PC Games · Video Games
Tagged: Boston Indie Showcase, PAX East, PAX East 2011, Snapshot
by Cortney Zamm, Mar 14 2011 // 1:00 PM
The unique thing about PAX and PAX East as compared to all other conventions is the strong presence of independent gaming on the show floor. This year, three exceptional indie titles are being featured in the Boston Indie Showcase, and I took to the floor to check out what these games were all about.
Available for iPad, iOS, Mac, and PC, Smuggle Truck was the first indie game I tried out for myself at this year’s PAX. With very simple controls, you drive a truck full of refugees through side-scrolling barren wastelands, dark caves, and terrifying forests, all in the hopes of reaching the border without losing all your passengers. The path is wrought with obstacles as well as hills and valleys that test your skills against physics.
Smuggle Truck has caused a certain amount of controversy, but don’t let that steer you away, because this game is a ton of fun. And in talking with the game’s creators, the game is less about pointing fun at illegal immigrants and instead does an incredible job of critiquing the absurdity and difficulty of entering the country and legally becoming a citizen.
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Posted in: First Impressions · Games · Geek · Hands-On · Indie · News · PAX · PC Games · Video Games
Tagged: Independent Gaming, Indie, PAX, PAX East, PAX East 2011, Smuggle Truck
by John Carle, Mar 1 2011 // 7:30 AM
At Toy Fair, we were lucky enough to get the chance to see one of the newest undertakings by Activision called Skylanders Spyro’s Adventure. Under developer Toys For Bob, Activision is combining the much loved Spyro video game series with a brand new toy line.
But this isn’t just a tie in with action figures modeled off characters from the game. Instead, players will take these figures and place them on an attachment for their Nintendo Wii to load any of the 32 characters in to the game. Young players will be given the opportunity to do something they never have before, watch their toys come to life in front of them on a video game screen.
Seeing these toys in person, they look as if they were all beautifully hand sculpted. Spyro even has a little bit of a badass feel to him instead of the super fluffy dragon he started out as. What you don’t immediately see is the technology hidden underneath that gives these toys the read/write ability to load information in to the Wii using the Portal of Power and then take the experience and treasure that player has found with them to their next destination.
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Posted in: Activision · Announcements · First Impressions · Games · Gear · Geek · Hands-On · News · Screen Shots · Toy Fair · Toys · Trailers · Video Games · Wii
Tagged: Activision, Announcements, Gear, Geek, Screen Shots, Skylanders Spyro's Adventure, Spyro, Toy Fair, Toy Fair 2011, Toys, Toys 'R' Us, Toys For Bob, Trailers, Video Games, Wii