Back in the N64 days, Perfect Dark was the shooter that was second only to Goldeneye and that’s probably because it was from the same developers but was a brand new IP that didn’t have the cache that something like the James Bond brand brought to the table. A generation later when the XBox 360 launched with Perfect Dark Zero alongside it and helped hold fans over until Halo made its leap to the generation.
Later in 2010, five years after Perfect Dark Zero was released, there was an XBox Live version of the original Perfect Dark. What other reason could there be for the rerelease of a classic title if not to promote a new one? And then in August of 2013, Rare said they had new ideas for a Perfect Dark game that involved the Kinect (keep in mind this was before the lackluster reception of the Kinect on the XBox One). Since then… nothing.
Last month right before Comic-Con, Loot Crate released one of their best crates with a phenomenal Villains crate that included a totally original and exclusive Joki shirt alongside, amongst other things, a pair of Deadpool socks. It was going to be pretty hard to follow that up. But who better to show up the Villains than… the Heroes.
This month WallE and JC put their physical prowess to the test in an effort to capture a bunch of items based off of some of their favorite childhood heroes along with an exclusive Pop made just for Loot Crate. As some of you have seen in past crates, WallE and JC have an addiction for the little guys and battling over an exclusive one could possibly end their friendship and Whiskey & Waffles as we know it.
Hot on the heels of Comic-Con comes the next unboxing in the Loot Crate Wars series. For July and August, the guys at Loot Crate have created a two part crate. First, July kicked things off with Villains as its theme which started with an awesome super foe themed trailer on Loot Crate’s own YouTube channel. In it is some of the baddest of the bad as you’ll see in the unboxing video below.
Most notable of the Crate (while still trying to keep the article spoiler-free-ish) is a special variant comic for a number one that just came out from Marvel. Loot Crate’s subscriber base has gotten so big that just by putting it in the July crate, they literally doubled the preorders of the book.
At Comic-Con in San Diego we got the opportunity to take a closer look at the latest additions to Skylanders with Skylanders Trap Team. While we had already gotten a peek at the title, there were still some awesome announcements behind the game along with some great insight from the designers as well.
First came the announcement of the Skylanders Trap Team Dark Edition Starter Pack. Like last year’s SWAP Force Dark Edition, the set will come with some special dark paint variants of characters. Unlike last year’s though, there will be only three new Trap Team members without any sprinkling of classic characters.
It will also come with a new Portal of Power which will have a new feature in addition to a new look, the ability to use Traps to capture villains in game and use them while playing. The Dark Edition will come with a limited edition over sized trap allowing players to capture Chaos.
The funny thing is that movie games have a pretty terrible reputation in the gaming world. Most are quickly put together knock-offs of what could be considered a full game that depend upon riding on the fame of the established franchise. But back in 2004, Spider-Man 2 based off the Sami Rami take on the franchise changed all that.
Without reliance upon the movie, Spider-Man 2 as a game was just good. It was a great movie game, a great super hero game and most importantly a great Spider-Man game (considered the best of the character up to this point). But ten years later, the game and movie franchises have both gotten a reboot and that’s not always a good thing.
First let’s talk about the story of The Amazing Spider-Man 2. While I applaud the writers trying to separate themselves from the movie slightly be adding in a whole new subplot connecting the scenes between the movie as previous games often do, the beats in this one just feel off. The early beat that introduces the game’s main antagonist also directly messes with the whole Uncle Ben story and what happens to Ben’s killer. It feels about as accurate to the character as Superman killing in Man of Steel.