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Posts Tagged ‘Playstation 3’


‘Amazing Spider-Man’ Game Reveals the Web Rush

by John Carle, May 25 2012 // 11:30 AM

Thus far, Beenox has proven their love of working on the Spider-Man franchise between Spider-Man: Edge of Time and Spider-Man: Shattered Dimensions. Between the alternate versions of Spider-Man and the original takes on some of his villains, Beenox has shown a deep understanding and respect for the character. Now, they face a new challenge with the tie-in to the Amazing Spider-Man movie. While some major points of their story are often dictated by the events of the movie, Beenox has chosen to open the world up to players much like the previous developer Treyarch had done but has taken steps to improve on their much beloved formula.

In previous titles when a player shot their web, players were forced to let the game instinctually choose an appropriate target for them to sling off of. This was also the case in combat where the foe most often closely centered in the screen became the default target for Spidey to aim at. Now, Beenox has decided to give this control to the player instead with the feature they call the Web Rush for the Amazing Spider-Man game.

Using the Web Rush, time slows down for players, presumably to represent Spider-Man’s hyper-fast reflexes like it was seen in Sam Rami’s Spider-Man film where Peter Parker dodged the bullying of Flash Thompson. During this slow down, players are given all possible targets on screen where they can aim themselves. This can be a great resource for strategically setting themselves into different combat situations.

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Posted in: Activision · Comic Book Games · Comics · Game Trailers · Marvel · Marvel Studios · News · Nintendo · Nintendo 3DS · Nintendo DS · PC Games · Playstation 3 · Trailers · Video Games · Wii · Xbox 360
Tagged: Activision, Amazing Spider-Man, Beenox, Comic Book Games, Comics, Marvel, Marvel Studios, Playstation 3, Spider-Man, Trailers, Video Game, Video Game Trailers, Web Rush, Xbox 360


’007 Legends’ Reveals ‘Moonraker’ as Its First Mission

by John Carle, May 25 2012 // 9:00 AM

One Bond. Six classic Bond missions. That is the premise behind October 16th’s 007 Legends, the latest installment of the Bond franchise from Activision from Eurocom, the same studio responsible for 007 Goldeneye and 007 Goldeneye Reloaded. While it was already revealed with the game’s announcement that the six and final movie tied in to the game would be the upcoming Skyfall, Bond fans quickly began speculating which 007 films would make their way to 007 Legends.

With the trailer and screens below, Moonraker has been revealed as the first chapter for 007 Legends. Originally starring Roger Moore, Moonraker was the most sci-fi-esque Bond film, featuring a space station that was home to the villainous Drax and his minion for hire, Jaws. The film also featured one of Bond’s leading ladies with the second most obvious sexual innuendo for a name, Dr. Goodhead.

The 007 Legends trailer features Drax, Jaws and Goodhead, including the infamous scene of Jaws having a high voltage wire shoved into his metal mouth. It also shows Bond using one of his infamous gadget and the Moonraker laser, much improved from its original N64 design.

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Posted in: Activision · Announcements · Game Trailers · Games · News · Playstation 3 · Screen Shots · Trailers · Video Games · XBLA · Xbox 360
Tagged: 007, 007 Legends, Activision, Announcements, Dr. Goodhead, James Bond, Jaws, Moonraker, News, Playstation 3, Video Games, Xbox 360


New ‘LEGO Batman 2: DC Super Heroes’ Open World Trailer and Screen Shots

by John Carle, May 24 2012 // 1:45 PM

Since their inception, the LEGO licensed games have followed a pretty standard formula. Players start off in a central hub where they can select missions to enter, check their progress and buy more characters to play as. After years of this between Star Wars, Batman, Indiana Jones and Harry Potter, the franchise was due for a change.

Not only is LEGO Batman 2: DC Super Heroes the first LEGO game to feature voice acting for the characters, but it will be an open world format. How this will impact gameplay will be interesting as this has never been attempted by any of the LEGO franchise games before. It may be a structure similar to a GTA game where players meet up with NPCs and receive missions or maybe even an Arkham City style where Batman receives updates from Alfred or Oracle, which would make sense using both the Batman franchise as well as the new voiceover being added to the game.

Take a peek below at the trailer and screen shots for LEGO Batman 2: DC Super Heroes to see Batman, Superman, the Flash, the rest of the Justice League and all the villains in action. You even get a brief glimpse of the friendly antagonism between Batman and Superman as well. LEGO Batman 2: DC Super Heroes is coming to all major consoles and handhelds on June 19th.

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Posted in: Comic Book Games · Comics · DC · DC Entertainment · Game Trailers · Games · News · Nintendo · Nintendo 3DS · Nintendo DS · PC Games · Playstation 3 · PlayStationNetwork · Screen Shots · Video Games · Warner Bros · Wii · XBLA · Xbox 360
Tagged: Bane, Batman, Catwoman, Comic Book Games, Cyborg, dc comics, Flash, Green Lantern, Joker, Lego, LEGO Batman, LEGO Batman 2, LEGO Batman 2: DC Super Heroes, Lex Luthor, Nintendo 3DS, Nintendo Wii, PC Games, Playstation 3, PS Vita, Robin, Superman, TellTale Games, Trailer, Video Games, Wii, Wonder Woman, Xbox 360


Dinobots Trailer Reveals Origins in ‘Transformers: Fall of Cybertron’

by John Carle, May 24 2012 // 12:30 PM

Since their announcement in the upcoming Transformers: Fall of Cybertron, Transformers purists have debated how the Dinobots would fit into the G1 canon storyline for the game. As stated in our previous post which revealed Grimlock in combat and Slug, Snarl and Swoop’s designs, the Dinobots were created on planet earth in the cartoon. Now, High Moon Studios has taken a step in ret-conning Transformers history along with Hasbro by retelling the origin story of the Dinobots in a different way.

As seen below, the game’s director Matt Tieger talks about the process of rewriting history with Hasbro’s blessing and reveals the new origin to the Dinobots for Transformers: Fall of Cybertron. Original a crack special ops unit, the group falls victim to the experiments of Decepticon mad scientist Shockwave. Using a connection to earth (I won’t spoil the whole video for you), Shockwave creates the new designs for the Dinobots.

Take a look below and make sure to give your thoughts on the Dinobots and their new origin story. Stick to The Flickcast for more on the Dinobots and Transformers: Fall of Cybertron before it launches late August of this year for XBox 360 and PlayStation 3.

Continue Reading →

Posted in: Activision · Developer Diary · Games · News · Playstation 3 · Trailers · Transformers · Video Games · Xbox 360
Tagged: Activision, Grimlock, Hasbro, High Moon Studios, Matt Tieger, PC Games, Playstation 3, Slag, Sludge, Slug, Snarl, Swoop, Transformers, Transformers G1, Transformers: Fall of Cybertron, Transformers: War for Cybertron, Video Games, Xbox 360


Game Review: ‘Max Payne 3′ for XBox 360

by John Carle, May 23 2012 // 7:30 AM

This past twelve months has been marked by the return of long awaited franchises. Whether critical and commercial flops like Duke Nukem Forever or sensations like Diablo III, nostalgia has played a big role in gaming recently. Also returning after a eight and a half year hiatus is Max Payne 3. Despite a terrible movie, the franchise has returned to PC and consoles with one of the most surprisingly violent games so far in 2012.

Gameplay

Max Payne 3 can best be described as an evolution of the series. Instead of just spouting off a sequel with refined graphics and new locales, there is an evolution to the gameplay of this third person shooter. In the early Payne games, Max’s actions revolved around ducking out from behind corners and going into his signature bullet time dives. While bullet time still exists, it isn’t the main focus as it once was. Most firefights play out in a coverbased shooter format now. Bullet time becomes a more varied and tactical resource than the main repetitive component it was in Max Payne and Max Payne 2.

The game also has specific set pieces revolving around bullet time like when Max dives off a roof or grabs on to a chain and gets pulled into the air, allowing him to clear out a room full of enemies in the extended BT sequence.

Melee has been improved in Max Payne 3. When up close, Max can grab and enemy and pull off a violent kill shot instead of a generic pistol whip animation that is seen in most other third person shooters. Also improved are the bullet cams. In the second Max Payne, the only time the bullet cam engaged was with a sniper rifle. Now, these go into effect as Max kills off the final enemy in an area. Players can slow down the shot by holding a button and even unload further ammunition into them, which is a great feeling after clearing out a room that has taken multiple attempts to complete.

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Posted in: Comic Book Games · Game Reviews · Games · News · PC Games · Playstation 3 · Reviews · Rockstar Games · Video Games · Xbox 360
Tagged: Max Payne, Max Payne 3, PC Games, Playstation 3, Reviews, Rockstar Games, Video Game Reviews, Video Games, Xbox 360


Game Review: ‘Awesomenauts’ for XBLA

by John Carle, May 11 2012 // 9:00 AM

Whether you call it MOBA or DOTA, the genre that best fits Awesomenauts didn’t exist even a decade ago. Spawning from the Defense of the Ancients mod for Warcraft III, MOBA games are traditionally controlled as a isometric RTS style game. Awesomenauts changes things up a bit with the first major 2D side-scrolling release to the genre.

Gameplay

Awesomenauts follows the traditional MOBA formula of a team of players making their way past set defense points to reach an opposing team’s base. Each team consists of three players (which can be filled in with bots if someone is playing during slower hours) and the constant stream of less powerful computer controlled minions. Different from most MOBA titles like the DOTA mod is the game’s classic style 2D environment.

While greatly detailed to fit in a next gen world, all the action occurs on a 2D plane. Action is still fast and frantic though with players running in to battle, having rapid exchanges before someone is killed or forced to flee and most matches are over in less than fifteen minutes.

There is a somewhat limited supply of characters with only six playable Awesomenauts to choose from, each with different combat roles. Some act as tanks, others as damage dealers and others as more stealthy assassins. Players start off with only three unlocked and must earn combat experience to level up and unlock more. Hopefully Ronimo adds more through DLC or updates since the matches are usually matching teams with players already trending towards a few core characters rather than a variety that could come from an expanded roster.

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Posted in: Game Reviews · Games · News · Playstation 3 · PlayStationNetwork · Reviews · Video Games · XBLA · Xbox 360
Tagged: Awesomenauts, DTP Entertainment, Playstation 3, PlayStation Network, Reviews, Ronimo Games, Video Game Reviews, Video Games, XBLA, Xbox 360, XBox Live Arcade


‘BioShock: Infinite’ Gets Hit With a Delay, It’s Now One of the Most Anticipated Games of 2013

by Jonathan Weilbaecher, May 9 2012 // 1:30 PM

There are times in life where you want to do your best Darth Vader from Revenge of the Sith impression and just yell ‘NO!’ as goofily and as loudly into the air as you can. Right now is one such time, as one of the most highly anticipated games of the year has been pushed to next year.

Irrational Games has posted a statement on their website from BioShock: Infinite director, Ken Levine:

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

This is equally horrible and great news. On one hand we have to wait four more months for a game we have already been waiting so long for. On the other hand what is four more months if we end up with a much better game. That conflicted feeling is no doubt running through many video gamer’s minds right about now.

The statement also mentioned BioShock: Infinite will not have a presence at the big summer gaming shows, so the next time we see the game it will be pretty close to done. Let the slightly longer wait commence.

Posted in: Announcements · News · Playstation 3 · Video Games · Xbox 360
Tagged: BioShock, Delay, Infinite, Irrational Games, Ken Levine, News, Playstation 3, Release Date, Video Games, Xbox 360


Game Review: ‘Prototype 2′ for XBox 360

by John Carle, May 2 2012 // 3:00 PM

While [Prototype] had an insane world with an incredibly selfish and callous anti-hero protagonist, the title was hindered with some gripping gameplay problems. Many times, the player wasn’t given a fair opportunity in the game world. Rockets would come from off-screen opponents or as a player fled from an unwinnable conflict, they’d find themselves being chased by an ever spawning flock of Hunters appearing from water towers littered throughout the city.

It is a game notorious for many people not finishing because of a unfairly difficult final boss fight. But there was something that kept the franchise alive despite the more well received Infamous coming out at the same time. Three years later and Infamous 2 being on shelves for a year already, Radical Entertainment brings Prototype 2 with some pleasant and unexpected results.

Gameplay

The gameplay of Prototype 2 takes the concepts from the original and makes some minor tweaks to make the game more approachable and enjoyable. The open world of NYZ starts off with just initial conflict with Blackwatch military personnel. Slowly, the infected are thrown into the mix which gives players a much easier learning curve for their powers instead of just being launched into the middle of a battle royal in Times Square.

Combat has been changed up some since [Prototype] as players can now assign two different powers at the same time. With one to the X button and one to the Y, players can combine strategies depending on the opponents in front of them.

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Posted in: Activision · Comic Book Games · Comics · Game Reviews · Games · News · PC Games · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: Activision, Alex Mercer, Game Reviews, James Heller, PC Games, Playstation 3, Prototype, Prototype 2, Radical Entertainment, Reviews, Video Game Reviews, Video Games, Xbox 360


New Screens for ‘Transformers: Fall of Cybertron’ Reveal Slug, Snarl and Swoop

by John Carle, Apr 26 2012 // 7:15 AM

Grimlock. Slag. Snarl. Swoop. Sludge. These are the names of the infamous Dinobots that many of us grew up loving. Having these toys made your Transformers collection the envy of any of your friends. And even though Slag has undergone a slight name change to Slug because of the offensive British slang, the fan favorites continue to make their way to Transformers: Fall of Cybertron.

In the most recent set of screen shots from High Moon Studios, we get to see more of Grimlock in action as well as the reveal of three more Dinobots: Slug, Snarl and Swoop. Still missing so far is Sludge, the robotic Apatosaurus. Slug is seen below in both his robot and Triceratops dinosaur mode as is Swoop who appears in both robotic and pterodactyl modes. Snarl can also be seen below but only in his stegosaurus dinosaur mode. What impact these modes will have on gameplay is still up for discussion and debate as it hasn’t been revealed fully which of the Dinobots, aside from Grimlock, will be playable characters or if they will just be NPCs alongside the player.

Check out the full gallery of screens after the jump and stay tuned to the Flickcast for more on the Dinobots and all news Transformers: Fall of Cybertron including the reveal of Sludge and the Combaticons in the near future. Transformers: Fall of Cybertron is set to come out in late August for the XBox 360 and PlayStation 3.

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Posted in: Activision · Announcements · News · Playstation 3 · Screen Shots · Toys · Transformers · Video Games · Xbox 360
Tagged: Activision, Grimlock, Hasbro, High Moon Studios, PC Games, Playstation 3, Slag, Sludge, Slug, Snarl, Swoop, Transformers, Transformers G1, Transformers: Fall of Cybertron, Transformers: War for Cybertron, Video Games, Xbox 360


Gameplay Trailer Released for ‘Battleship’ Movie Tie-In Game from Activision

by John Carle, Apr 25 2012 // 9:45 AM

When I first heard there was going to be a movie based on the Battleship tabletop franchise, I was expecting some modern naval epic. Instead, like Michael Bay going to the Ninja Turtles, we got aliens. And now, seeing the game based off the movie off the game takes on a FPS perspective, we can’t help but watch with morbid curiosity at the potential insanity that could be brought to us.

It’s obvious that developer Double Helix Games, known for Silent Hill Homecoming, G.I.Joe: The Rise of Cobra and Green Lantern: Rise of the Manhunters, were forced to tie in to the theme’s of the movie as opposed to the board game like the 1993 NES and SEGA Game Gear classic. But there is something unmistakably interesting about the premise behind the game, by association to the movie, that we can’t take our eyes off of it.

It could be the thought of combining Call of Duty and Halo style gameplay together on a modern locale like Hawaii. Or it could be the premise of a piece of our childhood being completely shattered like it was during the summer of G.I. Joe, Wolverine Origins, Transformers: Rise of the Fallen and Terminator: Salvation.

But, luckily, the Battleship tabletop game didn’t have characters that we could hold close to heart only to be torn from us. Instead, many people just remember the frustration of trying to program the damned Electronic Battleship that almost never worked as well in real life as it did in the commercial. So now, little white and red plastic pegs are replaced with high grade military grade weaponry in a FPS along with a tactical sea-based warfare game alongside it.

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Posted in: Activision · Game Trailers · Games · News · Nintendo · Nintendo 3DS · Nintendo DS · Playstation 3 · Screen Shots · Trailers · Video Games · Wii · Xbox 360
Tagged: 3DS, Activision, Battleship, Board Games, Double Helix Games, Game Trailers, Games, Nintendo 3DS, Nintendo DS, Playstation 3, Video Games, Wii, Xbox 360


New ‘Transformers: Fall of Cybertron’ Trailer Reveals Grimlock in Action

by John Carle, Apr 20 2012 // 7:00 AM

Ever since Transformers: Fall of Cybertron was announced, there was one thing on the minds of Transformers fans: the Dinobots. With the reveal of Grimlock at New York Comic Con, speculation has run rampant about what this in canon story will reveal about the origins of the Dinobots. As we saw with Transformers: War for Cybertron, ideas only hinted at in the show were explained such as the fall and rise of Starscream. Now, the team at High Moon Studios gets to do the same for the Dinobots.

While in the original series, the Dinobots were said to be made on earth by Wheeljack and Ratchet, the Marvel comics series had the Dinobots being of Cybertronian origin. The Marvel series did leave this fairly ambiguous though and not many details were given about these origins. This seems like the space that High Moon will be responsible for filling in as Fall of Cybertron takes place long before the Autobots head to earth.

When playing as Grimlock, as seen in the trailer below, players get to experience a more hack and slash based gameplay as opposed to the more third person shooter with occasional melee combat seen in the characters of Transformers: War for Cybertron. Having both a sword and shield, Grimlock lends himself to a more in your face combat style which transitions into the much anticipated tyrannosaurus rex dinosaur form.

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Posted in: Activision · Developer Diary · Game Trailers · Games · Nintendo · Nintendo 3DS · Playstation 3 · Toys · Trailers · Transformers · Video Games · Wii · Xbox 360
Tagged: Activision, Hasbro, PC Games, Playstation 3, Teaser, Transformers, Transformers G1, Transformers: Fall of Cybertron, Transformers: War for Cybertron, Video Games, Xbox 360


Dev Diary: ‘Prototype 2′ Reveals the Leader of the Pack Ability

by John Carle, Apr 19 2012 // 12:45 PM

Just days ago, Radical Entertainment gave us the “Revenge” trailer for Prototype 2 which had the first and only real emotional moment the general public has seen yet for James Keller. Now, Radical goes back to their old tricks with the reveal of the Leader of the Pack ability as you will see in the Developer Diary below.

An ability new to James Keller that Alex Mercer never possessed, whether it be a mutation of the virus as it went from Mercer to Keller or because of Keller’s military background that caused it to happen, is the Leader of the Pack. When Keller uses this ability, he summons a group of Hunters, the hulking beasts that were the bane of many players during the first Prototype , that do his bidding as Keller is able to watch from a safe distance.

Looking at the this Dev Diary for Prototype 2, these Hunters provide massive chaos and damage to nearby targets. Ground troops, tanks and even helicopters aren’t safe as the Hunters rip through flesh and concrete alike. This looks to provide an interesting new gameplay strategy as well with a player directing the chaos from the distance as opposed to being stuck in the middle of it at all times.

Check out the full Developer Diary after the jump and be sure to check back right here for more on Prototype 2.

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Posted in: Activision · Developer Diary · Game Trailers · Games · News · Playstation 3 · Trailers · Video Games · Xbox 360
Tagged: Activision, Alex Mercer, Dev. Diary, Developer Diary, James Heller, Playstation 3, Prototype, Prototype 2, Radical Entertainment, Trailers, Video Game Trailers, Video Games, Xbox 360



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