by Jon Ryan, May 8 2012 // 5:02 PM

No, we’re not talking about a posthumous sequel to Nietzsche’s philosophy book. For those of you who don’t remember, Beyond Good and Evil was a third-person action/adventure title released by Ubisoft way back when in 2003. While it didn’t sell especially well, it has remained a fan favorite even into the new generation of gaming; combining traditional action and platforming with puzzle solving, combat, and even some photography elements.
Ubisoft official Michel Ancel (creator of the Rayman series) announced recently that long-anticipated sequel was not shelved, but “In an active creation stage [and] at this moment we are only focusing on the game and making it the best game that we can.” While no platform info or release date has been announced, it would seem that the game is being created with next-gen consoles in mind. Ancel added, “We focus on the game. We create it first, then we’ll see what can run it. We don’t say 2013 because we don’t know when it will come. We’re working to create a great game and it needs more tech.”
Check out the first (alleged) screenshot of Beyond Good & Evil 2 after the jump, as well as the official teaser that debuted early last year.
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Posted in: Games · Geek · News · Prequels and Sequels · Sci-Fi · Screen Shots · Ubisoft · Video Games
Tagged: Beyond Good & Evil, Development, GameCube, Games, PS2, Screen Shots, Sequel, Ubisoft
by Jonathan Weilbaecher, Apr 19 2012 // 3:45 PM

There are times in my life when I look at myself in the mirror and ask why? Why don’t I let go of the childish things from my past? Why do I choose to allow myself to be swept away in the adventures of superheroes, dashing knights and evil wizards?
Why do I dream of miracles increasingly fantastic and take for granted the miracles all around me? I never have an answer. I’m nowhere near wise enough to truly understand the machinations of my mind.
That doesn’t stop the asking though, and I would wager that I am not the only one in the geek community who feels the same way. So, if I can’t answer the question why, perhaps I can answer a different question and start the long road to personal understanding? What do I get out of a life as a geek?
It’s a dangerous business, going out your door. You step onto the road, and if you don’t keep your feet, there’s no telling where you might be swept off to. - Bilbo Baggins
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Posted in: Editorial · Editorial and Opinion · Fandom · Geek
Tagged: Ben Parker, Bilbo Baggins, Culture, Doctor Who, Editorial, Geek, Geek Culture, Geek Life, Life, Opinion, Personal Growth, Thor, Yoda
by Cortney Zamm, Apr 19 2012 // 2:45 PM

I have a confession to make- I never gave Trials HD a shot. Partly because my Xbox 360 gave me a red ring of death, and partly because of this YouTube video.
But while walking by Microsoft’s booth at PAX East, Trials Evolution was available to play, so I shelved my apprehension and joined three friends to try our hand at the four-player multiplayer, a new feature in this upcoming sequel.
Trials Evolution multiplayer is really really fun. Your goal is to finish the level as quickly as you can, with as few faults as possible. The player with the most points at the end of the heat ends the game. There’s a couple different areas to play in, and if you’re a veteran of Trials HD, you know how different controlling your bike can be. The two Trials HD veterans I played with had no problem picking up the multiplayer and schooling us newbies to the game.
I have a feeling Trials Evolution will soon join the ranks of Mario Party and Smash Brothers as another party game with the power to end friendships.
You won’t have to wait long for the chance to challenge your own friends to Trials Evolutions, as it will be available for download from Xbox Live on April 18th.
Posted in: Games · Geek · XBLA
Tagged: PAX, PAX East 2012, Trials Evolution, XBox, Xbox 360, XBox Live Arcade
by Cortney Zamm, Apr 17 2012 // 7:30 AM

One of my goals this year for PAX East was to play every single game featured in the Boston Indie Showcase, a hand-picked collection of excellent mobile games created by independent developers. After checking out all the other games featured in the showcase, I was excited to see what Not Without You had in store for me on the show floor.
Out of all the games in the Boston Indie Showcase, most of which were very puzzle-heavy, Not Without You was definitely the most challenging of them all.
The blue furry creatures of Not Without You need your help escaping from the lab, which would be easy peasy, if the creatures didn’t move in tandem with one another. Using the environment and obstacles placed in your way, your task is to arrange these creatures in the right formation to lead them out of the lab doors in as few moves as possible.
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Posted in: Events · Games · Geek · Indie · Mobile Apps · News · PAX · Video Games
Tagged: Boston Indie Showcase, Independent, independent games, Indie, Mobile, PAX, PAX East, PAX East 2012
by Cortney Zamm, Apr 12 2012 // 4:00 PM

Tim Schafer’s Doublefine Adventure Kickstarter fund seemed to revolutionize videogame development forever- but with the success of Miskatonic School for Girls, it seems that tabletop gaming had already figured out how great Kickstarter can be. The project, which raised $52,000 dollars more than the creators asked for it, was available for purchase in the tabletop area of PAX East last weekend, and I sat down with some friends to check it out.
The Miskatonic School for Girls is a very unique institution of higher learning for women, set in the universe of H.P. Lovecraft and Cthulu. Players take on the role of the students at the school, as they attempt to defeat their teachers and survive the day without losing all their sanity.
What makes Miskatonic School for Girls unique in the scheme of deckbuilding games is rather than just using friendship points to assemble new classmate cards to make your own deck powerful, you can use your nightmare points to buy faculty cards that are forced into your opponent’s decks and pin them against difficult foes. But, concentrate too much on messing with other people’s decks without arming your own with friendly cards, and you may go crazy before you manage to defeat your fellow players.
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Posted in: Games · Geek
Tagged: Cards, Deckbuilding, PAX, PAX East, PAX East 2012, Tabletop, Tabletop Gaming
by Cortney Zamm, Apr 11 2012 // 2:30 PM
In 2010, Jerry Holkins, aka Tycho, posted chapters for what he hoped would become the third installment of Penny Arcade’s steampunk RPG game series, but then much to the dismay of fans, not much else was heard of about the game.
Cut to 2012 and not only does the game have a developer, indie devs Zeboyd games, but it should be released sometime this summer. I got a chance to sit in on the panel where the game’s creators, plus Holkins himself, discussed how the game resurfaced and came to be.
What is obviously different right from the start in On The Rain Slick Precipice of Darkness 3 is the SNES-style art and graphics. The previous two games looked a bit more like one of Mike Krahulik’s comics, but this third game is less comic, more Final Fantasy. The battle system and dialogue boxes are reminiscent of all my favorite RPGs growing up, but combined with the snarky, sometimes foul dialogue always present in the Penny Arcade games, it’s more like an R-rated version of Dragon Warrior.
During the Q&A portion of the panel, fans asked a lot about the other apparent difference in On The Rain Slick Precipice of Darkness 3, which is the absence of a customizable protagonist. In this third installment, players take on a party of Gabriel, Tycho, and Ann. The developers mentioned that they may wrap up the story of the previous protagonist, but you won’t be able to play as him. However, there will be enemies in tiny hats, and tiny hats make everything funnier, so it all balances out.
On The Rain Slick Precipice of Darkness 3 will be available this summer on PC, Mac, Xbox, iPhone, iPad, iPod Touch and Android.
Posted in: Games · Geek · News · PAX · PC Games · Playstation 3 · PlayStationNetwork · Video Games · XBLA · Xbox 360
Tagged: Android, Independent, Indie, Indie Developers, iOS, iPad, iPhone, iPod Touch, Mac, On the Rain Slick Precipice of Darkness 3, PAX, PAX East, PAX East 2012, PC, Penny Arcade
by Cortney Zamm, Apr 10 2012 // 12:45 PM
I think it’s safe to say that Borderlands 2 was the most popular game on the show floor last weekend at PAX East. Luckily, I got a chance to check out the game thanks to the people at 2K.
Partnered up with another player, I chose the Siren, assigned some talent points, and jumped into the game. I was thrown into a giant bunker which, when opened, revealed an industrial, barren landscape surrounded by green pools of slime. Our mission was to reach a locker, but it was by no means easy to maintain, as we were constantly barraged by enemies.
This particular level featured bug-like creatures- some that swarmed up above, others that burrowed underground and rushed us from below or behind- so I was constantly swinging my camera around to meet my next foe with a blast of gunfire. My character also had an ability to freeze enemies midair while my partner pelted them with bullets- just like Borderlands, co-op is well executed in Borderlands 2.
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Posted in: Games · Geek · Hands-On · News · PAX · PC Games · Playstation 3 · Video Games · Xbox 360
Tagged: 2K, Borderlands, Borderlands 2, Gearbox, PAX, PAX East, PAX East 2012
by Cortney Zamm, Apr 5 2012 // 10:30 AM

PAX East rapidly approaches, which means you’re probably starting your packing list right about now. And whether you’re a PAX East veteran or attending for the first time, it may be tricky, downright overwhelming even, figuring out exactly what to bring with you.
Well, allow me to pack for you. Here are some things you must absolutely bring with you this weekend. This stuff, and underwear. You may need underwear.
Portable gaming device
Believe me, whether you’re waiting in line to play a game on the floor, sitting and waiting for a panel to start, or killing time in the bathroom line, you’re going to want a portable gaming system with you.
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Posted in: Editorial · Events · Fandom · Features · Games · Gear · Geek · Mobile · News · PAX · PC Games · THQ · Video Games
Tagged: PAX, PAX East, PAX East 2012
by Cortney Zamm, Apr 3 2012 // 8:15 AM

The full version of little logic puzzler Girls Like Robots is not released quite yet, but I got a chance to check it out before it hits the show floor at PAX East this weekend.
The gameplay of Girls Like Robots is simple: make all the square people happy. Each level is a grid, with different amounts of spaces to place your square shaped friends in the right arrangement so that everyone plays nice. There’s the girls, who love being surrounded by robots. The nerds love being surrounded by girls, not other nerds. Girls won’t mind being around nerds if there’s some pie present, but the robots HATE pies.
It all sounds really cute and whimsical, but quickly you’ll realize that this little puzzle game is, well, a puzzler. It’s hard! Just like in real life, you can’t make everyone happy, and you won’t be able to in Girls Like Robots either. Depending on which squares you’re working with, you’ll have to decide which arrangement will maximize points and keep anyone from getting too angry with one another.
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Posted in: Android · Games · Geek · Indie · News · PAX · PC Games · Video Games
Tagged: Boston Indie Showcase, Girls Like Robots, independent games, Indie, Indie Games, PAX, PAX East, PAX East 2012
by Cortney Zamm, Mar 29 2012 // 7:30 AM

The official Doctor Who convention in Cardiff over this past weekend brought with it a lot of news and announcements about Season Seven, including who will be the next companion after Rory and Amy depart mid-season. It also featured the first promo video for the new season, and BBC has just officially released it online. Whovians, rejoice!
In the promo, The Doctor wears a hat, rides a horse, and generally causes trouble, flanked as always by Amy and Rory. As previous set photos indicated, The Doctor and his companions will visit the wild wild west, the snowy tundra, and an ancient civilization, and will content with old and new foes alike. The promo even features guest stars Mark Williams (known best as Arthur Weasley) and Ben Browder of Stargate. We also learn that Amy Pond isn’t too great at handling a gun, and what exaclty The Doctor really would like for Christmas.
Amy and Rory will depart from the series in the fifth episode of the season in an episode featuring the Weeping Angels. The new companion, played by Jenna-Louise Coleman, will first appear in the Christmas Special.
Doctor Who returns to BBC One and BBC America this fall. You can watch the new promo after the jump.
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Posted in: BBC · Doctor Who · Fandom · Geek · News · Trailers · TV · TV Previews
Tagged: BBC, Doctor Who, Fandom, Geek, Matt Smith, Promos, television, TV
by Cortney Zamm, Mar 13 2012 // 12:30 PM
Adventure games are great. Like, really great. Remember Myst? The Secret of Monkey Island? They just don’t make games like that anymore. Apparently, studios don’t think they’re in demand anymore. They’d rather produce Call of Duty 12.
Which is why Double Fine’s Tim Schafer, best known for amazing titles like Grim Fandango and Psychonauts, decided to do something about the lack of adventure games on the market lately: he started a Kickstarter project.
Kickstarter, for those of you who’ve never heard of it, is a really cool concept where fans can contribute their own cold hard cash to causes they want to see funded. In this case, Tim Schafer wanted $400,000 to create an adventure game, developed by himself and a small team over a six to eight month period.
The process of producing the game would be documented by Two Player Productions, known best for Season 1 of PATV, Penny Arcade’s inter-office television series. Minimum contributions to the project started at as little as $1, but fans who donate $15 to the project will receive a copy of the game via Steam for PC and Mac, exclusive access to the Beta on Steam, access to the video series, and access the private discussion community.
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Posted in: Android · Games · Geek · PC Games · The Internets · Video Games
Tagged: Adventure, Adventure Games, Double Fine, iOS, iOS Games, kickstarter, Video Games
by Matt Raub, Mar 9 2012 // 10:00 AM

While most of the fanboy nation is already waiting with baited breath for May 4th to come and all of us to see Marvel’s super film The Avengers, director Joss Whedon is already thinking about where he wants to go with the proposed sequel to the film.
It turns out that while this Avengers film is going to have plenty of big “splash page” style action, Whedon told Digital Spy he would like the next film to play a bit smaller, and more personal for each character.
“By being the next thing that should happen to these characters, and not just a rehash of what seemed to work the first time. By having a theme that is completely fresh and organic to itself.”
Whedon joked that a sequel could take heed from crime classic The Godfather II ”by having flashbacks to young Michael Andolini escaping Sicily to come to New York, where he will be called Corleone”.
“Sequels are always better when that happens,” he quipped.
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Posted in: Action · Comics · Geek · Marvel · Marvel Studios · Movies · News · Prequels and Sequels · Sci-Fi · Whedon · Writers
Tagged: Avengers, Captain America, Godfather 2, Iron Man, Joss Whedon, Marvel, Marvel Studios, The Avengers, The Hulk