'Captain America: Super Solider' Profiles & Developer Dossier Released

‘Captain America: Super Solider’ Profiles & Developer Dossier Released

With the Captain America: The First Avenger film racing towards us, we are also quickly approaching the July 19th release of the game Captain America: Super Solider. SEGA, presumably knowing that this game has to be a whole lot better than Thor: God of Thunder, has begun their hype machine releasing tons of new information to help people get ready for this important release.

First, take a look below at some screens and character descriptions for some of the game’s villains Baron von Strucker, Madame Hydra and the numerous snipers that Captain America will encounter.

Baron von Strucker

Baron Wolfgang von Strucker was born into Prussian nobility with familial association to the secret society known as Hydra. Ambitious, arrogant and harboring a particular distaste for the lower-class, Strucker quickly rose through Hydra, becoming proficient in both combat and tactics. Intercepted documents suggest he is pursuing development of advanced weaponry known as the “Satan Claw” for personal use.

Madame Hydra

Hydra has a longstanding tradition of the role of Madame Hydra, the highest-ranking female in its organization. Little is known about the current Madame Hydra, except that she is respected and feared as a ruthless fighter. Madame Hydra is rumored to be an expert in poisons and torture, and is proficient in coaxing information out of those she captures.


The Sniper is one of the ranged enemies Cap will encounter, and is the foot soldier of Arnim Zola’s security forces. These men are top conditioned Hydra soldiers, augmented by a weak version of Red Skull’s serum-enhanced DNA. Armed either with rifles or shotguns they strike from a distance with careful precision, making well-timed use of Cap’s shield essential.

Captain America: Super Soldier – Dossier 1 – Environments

In this all new behind the scenes feature for Captain America: Super Soldier, Art Director at Next Level Games, Barret Chapman gives us a behind-the-scenes look the various environments players will experience while playing Captain America: Super Soldier.

The motivations of our villains is really what drove the decision to set our game in Zemo’s Castle. We needed a place where Red Skull could set Arnim Zola up to conduct his research.

In the comics there is a long standing power struggle between Red Skull and Baron Zemo, so it seemed fitting that the Skull would have usurped his rival’s ancestral home for the benefit of Hydra.

Inspiration was taken from the Ksiaz Castle in Poland. During WW2 the castle was home to Project Riese. An underground complex was created to construct Hitler’s headquarters and armaments factories.

We loved the idea of a secret underground complex and thought a similar setting would work perfectly for what our villains were up to. Visually we loved the look of the Castle proper as well, as it had the sense of history and varying types of architecture that we were looking for.

The designs for the main areas of the castle are all driven by the story, the Labs, the Cellblock, the Thermal Plant all service the main narrative. The other areas were conceived as mission objectives with the goal to inject as much history and visual back-story as we could into the castle.

What would Cap do if he found himself here? What are Zola and Hydra actually up to? How did they go about constructing the underground complex…where did the materials come from?

These were all questions we needed to answer to create a plausible, immersive setting for the game. The exercise of answering these questions provided us with a bunch of cool locations to populate the rest of the castle.

Once these settings were established we worked with Christos Gage to string the narrative through and tie it all nicely together.

Stick right here for more on Captain America: Super Solider as we quickly approach its release next month.