Building Worlds in ‘LEGO The Lord of the Rings’ Developer Diary

One of the most intimidating prospects for a game developer may be the chance to work on a franchise they grew up loving. There is so much pressure put on themselves to uphold the high standards they set because they don’t want to let down themselves, other fans or the creators of it. But it also gives great opportunity for talented teams to make something special that can stand alongside other creative works associated with that franchise. Traveler’s Tales is one of those teams that has shown both love and respect for everything from Star Wars to Harry Potter in the LEGO universe and are undertaking the formidable legacy of The Lord of the Rings in their next game.

When you look at LEGO The Lord of the Rings at first, what you may notice first is the world going on behind the characters. There is a blend of both picturesque landscape combined with scenics from the films created out of LEGO. Much like they did with LEGO Batman 2: DC Super Heroes, LEGO The Lord of the Rings will have a large open world format with side quests for players to take part in instead of just following the story of the game.

Most exciting is that the map in the game is based on of the original Tolkien map for the epic so players will feel as though they are moving through the right locations of Middle Earth at the right times and not just tossed into random locales. In the Dev. Diary below, you also get one of the most in-depth looks at the in-game footage as well up to this point. In addition to the behind the scenes work on character models and world design, we get to see the Shire, Mordor and everything in between including some awesome story and action sequences.

Take a look at the developer diary below and stick to The Flickcast for more on LEGO The Lord of the Rings coming to XBox 360, PlayStation 3, PlayStation Vita, PC, Wii, Nintendo DS and Nintendo 3DS this Fall.

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