Take two things geeks love, collecting and gaming, and you have a recipe for fun. But add a price tag to them and you have a potential recipe for disaster. It is universally accepted that geek culture isn’t a cheap one.
Most of it revolves around specific purchases that help people fall in to varying groups. You have Star Wars fans, Trekkies, Doctor Who fans, LotR fans, gamers, roleplayers, LARPers, miniature tabletop players and a horde of others who fall into at least one, but usually multiples, of these options. And how do they show it? Usually with t-shirts, wallets, bags, wristbands, or any other number of options. But there are certain geek hobbies like collectible card games that take the obsessions of the geek culture to dangerous levels.
Collectible card games (CCGs for short) are games where players build their own deck out of an ongoing and ever growing collection of cards composed of those from starter packs and booster packs. Usually the packs have a distribution of cards between mostly common, some uncommon and a single rare. The more packs you purchase and you’ll likely find even harder to find special cards. In Magic: The Gathering, these would be Mythic Rares.
Usually a box of 36 packs will only contain a certain number of these sought after cards. The better the card and more rare it is will lead to players spending more between either pack purchases or just buying a card directly.
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