sponsorlink
  • Home
  • Interviews
  • Reviews
  • Movies
  • TV
  • Games
  • Comics
  • Tech
  • Geek/Pop Culture
  • About

Game Review: ‘WWE SmackDown vs. Raw 2011′ for XBox 360

by John Carle, Dec 1 2010

WWE’s SmackDown vs. Raw 2010 helped the franchise reach the momentous 50 million unit mark with sales. With SmackDown vs. Raw 2011, THQ and Yuke’s hoped to continue the sucessful tradition of the annual franchise by taking the franchise’s stalwart features like the godlike level of character customization and great in ring action and adding some new ones, most notably WWE Universe Mode, an expanded backstage arena during the Road to WrestleMania mode and the upgraded physics system.

Gameplay:

As we talked about in our review of last year’s SmackDown vs. Raw 2010,  the biggest strength of SmackDown vs. Raw 2011 is how fun it makes the matches available to players. The control scheme proves itself to be easy to learn but a challenge to master allowing players of all levels of skill to enjoy bouts against the computer. This quickly changes however in player versus player combat where a novice has next to no hope against an opponent with more experience with the franchise.

New to this year’s in ring gameplay comes an improved physics engine. The physics in WWE games has varied over the years to the Gamecube days where contact with a ladder could take out a ring full to competitors to even last year’s SmackDown vs. Raw where instead of colliding with a ladder on a big fall, superstars would hit the ground and have the ladder gingerly slide over. Now, items like tables, ladders and chairs are interactive set pieces. Instead of moving aside when a competitor is aimed at it, tables shatter on contact and pieces will remain in the ring as the action goes on around it.

Wrestlers now react to being tossed on top of chairs and a kick to a ladder can send both it and the superstar climbing it to the floor. This feels like a step towards more added realism for the game’s in ring product. (And yes, we understand the irony of talking about realism in reference to professional wrestling… er, sports entertainment.)

Story and Presentation:

WWE SmackDown vs. Raw 2011 comes again with five different “career” modes with the Road to WrestleMania mode where players follow the path of various superstars in the months leading to WrestleMania. These are mostly pieces of fan service as they are able to do things not possible on current WWE programming like the reformation of Edge and Christian as a team. Another allows players to choose the roll of either Dolph Ziggler, John Morrison, R-Truth or Kofi Kingston as they embark on an effort to end the Undertaker’s undefeated WrestleMania streak.

While some of the story concepts are interesting, the execution of the expanded backstage segments associated with them. In an effort to give a feel that anything can happen, players can randomly battle it out with any superstar they encounter backstage. Unfortunately, these fights have no impact at all on the main story they are playing through, the condition of the wrestler they are playing as, or even further backstage interaction. Meanwhile, the scripted events feel very forced with poor delivery from the superstars. Maybe it is being in a sound booth recording lines but the natural charisma of many of the superstars doesn’t carry over well at all.

Also new to this year’s SmackDown vs. Raw 2011 is the WWE Universe Mode. Anyone watching WWE programming over the past two years has gotten hit over the head with the phrase “WWE Universe” so it was only a matter of time before it made it in to the games. What WWE Universe Mode does is tie in player’s exhibition matches in to an ever changing calendar of WWE events. Players are given the option to play as any WWE Superstar and play or simulate matchups. The results of these matches affect rivalries and alliances for the following week’s matches. As a reward, players will get to experience a number of scenes separate from WWE Universe mode to further expand on various superstars’ stories.

While WWE Universe Mode deserves some credit for trying something new, it does little to actually keep a player drawn in. There isn’t much to encourage a player to go through the game this way. Instead of freely choosing matchups, they instead get roped in to matches that have little to no consequence for them with no real reward. In essence, it has become a franchise mode with no end of season in sight. In concept it has a lot of merit but it still feels like there is more work to be done for the idea to hit its potential.

Graphics and Sound:

Each year, Yuke’s puts more and more effort into the animations, backgrounds and textures of SmackDown vs. Raw. This year it looks like they have not only made a more realistic crowd in the background but the continued advancement of motion capture technologies has resulted in moves that look like they really do hurt the virtual combatants. Sadly, the same effort was not put into the facial capture technology as poor lipsynching can quickly take players out of the backstage experiences during the Road to WrestleMania.

Along with the poor lipsynching comes the poor voice acting mentioned earlier. The performances feel stale throughout and the complete lack of background noise makes the experience feel completely unrealistic. When watching WWE programming, there is always the added excitement from fan and announcer’s reactions. These just don’t come across as anything genuine when playing through the game.

Overall:

WWE SmackDown vs. Raw 2011 feels like a lot of big ideas in an incomplete package. While the wrestling itself, the most integral part of the game, still has that crisp and fun experience with the added spice of enhanced physics, the other new aspects feel unfinished and lack polish.

In an industry so focused on presentation like Sports Entertainment, it is shocking to see the unrefined final product reflecting the backstage aspect of the WWE. While more time is spent with people talking now on television than actual wrestling, one would imagine Yuke’s would take a lesson in game storytelling from masters like BioWare in the proper way to execute this.

What WWE SmackDown vs. Raw 2011 does well, it excels in. The in and out of ring competition is still one of the most entertaining fighting styles around. The customization is unparalleled in any other character creation toolset and the ever expanding story creation mode is a feature to be proud of. It is a shame that this overall package is marred by a few features that felt rushed to make it in by release.

XBox 360 (Also available on PlayStation 3, PlayStation 2, PlayStation Portable and Wii)

Developer: Yuke’s Yokohama

Publisher: THQ

Price: $59.99

Score: 7.0

  • Pin It

Posted in: Game Reviews · Games · News · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: Bret Hart, Chris Jericho, Edge, Eve Torres, Finishers Trailer, Jack Swagger, John Cena, Kelly Kelly, Michelle McCool, Playstation 2, Playstation 3, PlayStation Portable, Randy Orton, Reviews, Rey Mysterio, Road to WrestleMania, Sheamus, SmackDown vs. Raw, The Big Show, The Miz, THQ, Video Game Reviews, Video Games, Wii, Wrestling, WWE, WWE SmackDown vs. Raw, WWE SmackDown vs. Raw 2011, WWE Universe, WWE Universe Mode, Xbox 360, Yuke's, Yuke's Yokohama
You can leave a response, or trackback from your own site.



3 Responses to “Game Review: ‘WWE SmackDown vs. Raw 2011′ for XBox 360”

  1. WWE says:
    November 24, 2011 at 7:05 am

    WWE…

    [...]Game Review: ‘WWE SmackDown vs. Raw 2011′ for XBox 360 | The Flickcast[...]…

    Reply
  2. Davidwilliams says:
    December 3, 2010 at 1:34 am

    john cena my dad i love his dick

    Reply
  3. Tweets that mention Game Review: ‘WWE SmackDown vs. Raw 2011′ for XBox 360 | The Flickcast -- Topsy.com says:
    December 1, 2010 at 10:59 am

    [...] This post was mentioned on Twitter by The Flickcast, Major Gamer and D L, Lady Tee. Lady Tee said: Game Review: 'WWE SmackDown vs. Raw 2011′ for XBox 360: by John Carle, Dec 1 2010 // 10:00 AM WWE's SmackDown vs… http://bit.ly/gpFxQF [...]

    Reply

Leave a Reply

Click here to cancel reply.


Lijit Search

Follow us @TheFlickcast
Find us on Facebook


rss Subscribe via RSS
microphone Subscribe via iTunes

Recent Articles

  • Geek: Wizards of the Coast Re-Releasing AD&D 2nd Ed. Premium Core Rulebooks
  • Movies: A Brand New Trailer for ‘The Wolverine’ Arrives
  • ‘Batman: Arkham Origins’ Gets a Full Trailer and Kevin Conroy Makes Me a Liar
  • Tech: Google+ For Android Updated, Now Includes Location Sharing, ‘Great Photos’ and More
  • TV: Get Your First Look at ‘Star Wars: Rebels’
  • Monday Freeview: ‘Dorito’s Crash Course 2′ for XBLA
  • Kevin Conroy Confirms He Will Return In ‘Batman: Arkham Origins’
  • More articles ...

Podcast Episodes

  • The Flickcast – Episode 210: Better Late Than Never
  • The Flickcast – Episode 209: Big In Japan
  • The Flickcast – Episode 208: Cat Rape Fever!
  • The Flickcast – Episode 207: ‘Star Wars’ Assemble!
  • The Flickcast – Episode 206: Evil Deader
  • The Flickcast – Episode 205: The Walking Lost
  • The Flickcast – Episode 204: Insane Stampede Escape
  • The Flickcast – Episode 203: Summer Glau Ruins Everything
  • More episodes ...





3D 20th Century Fox ABC Action Activision AMC Android Animation Announcements Apple Avatar Avengers Batman BBC Blu-Ray Box Office Call of Duty Capcom Captain America Casting Chris Evans Chris Hemsworth Chuck Comedy Comic-Con Comics Community DC dc comics Deadpool Disney Doctor Who Drama DVD E3 Fox Games Google Green Lantern HBO Horror iOS iPad iPhone iPhone 4 Iron Man iTunes Joss Whedon Kick-Ass Lost Marvel Marvel Studios Microsoft Mobile Movies Music NBC Netflix News Nintendo Paramount PC Games Playstation 3 Podcasts PS3 Reviews Robert Downey Jr. Robert Kirkman Ryan Reynolds San Diego Comic-Con Sci-Fi SDCC SDCC10 SDCC11 Smallville Smartphones Software Sony Spider-Man Star Trek Star Wars Superman SyFy Tech The Avengers The Office The Walking Dead Thor Trailer Trailers TV Twilight Video Video Games Warner Bros Wii Wolverine X-Men Xbox 360 Zombies






Advertising and Sponsorship

If you have a product or service you'd like to advertise on The Flickcast website or podcast or want to sponsor one or more episodes of the show, please contact us via the info below.


Contact Us

Got questions, comments, suggestions or just need attention?
info [at] theflickcast [dot] com

Got tips on upcoming events, casting news or other tidbits you're dying to share?
tips [at] theflickcast [dot] com

Got a gadget, game, movie, comic or TV show you want us to review?
pr [at] theflickcast [dot] com

For more contact methods, go here.


Copyright © 2009-2013 The Flickcast and 1222 Studios, LLC. All rights reserved.


Designed by Robert Palmer | Powered by WordPress | Hosted at 1222 Hosting

Who We Are

The Flickcast is about movies, TV, comics, games, tech, pop culture and all things geek. From Star Wars to BSG to Star Trek, Citizen Kane, The Dark Knight, X-Men, Avengers, Green Lantern, Call of Duty, Assassin's Creed, Apple, the iPhone, iPad, Android, gadgets and more, The Flickcast team will discuss, debate, entertain and enlighten with critical and insightful commentary on entertainment and pop culture of the past, present and future. Find out More.