‘Elder Scrolls V: Skyrim’ Version 1.5 Brings New Kill Cams and More

Though one of our contenders for Game of the Year, even The Flickcast has to admit there have been a share of problems in the Elder Scrolls V: Skyrim (mostly if you were one of the poor souls who chose to play it on the PlayStation 3 though). As expected, another patch is coming out soon to hopefully finally fix the frame rate issues that have afflicted players the further they progress in the PS3 version as well as other quest improvements that had become minor inconveniences.

There will also be new features added to the game. Some of these are minor and only affect the PC like the option for high end rigs to add shadow effects to the grass in the world. Others are awesome visual upgrades like new cinematic kill cameras for projectiles, spells and melee weapons. Take a look below at the kill cam trailer which shows some fantastic new visuals like a full on suplex and an arrow shot high into the air and taking an opponent out with a shot to the head (not the knee unfortunately).

NEW FEATURES

  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Shadows on grass available (PC)
  • Smithing skill increases now factor in the created item’s value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes

 

Check out the new Kill Cam animations trailer after the jump for the Elder Scrolls V: Skyrim’s 1.5 Patch now in Beta on Steam and coming soon to PlayStation 3 and XBox 360.

In addition to the new features, here are a list of bug fixes included in the update incase anyone has been plagued by any of these problems:

  • General crash fixes and memory optimizations
  • Fixed issue with Deflect Arrows perk not calculating properly
  • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion’s quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after “Blood on the Ice” no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
  • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
  • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

 

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