Were you ever one of those people who enjoyed Warcraft or Starcraft where you spent all your time building up an epic base with fully upgraded squads only to become annoyed when a group of invaders would come by and disturb your perfect little kingdom? Well, if so, then A World of Keflings may be the perfect title for you. And there is no pesky Zerg rush to worry about.
Gameplay:
A World of Keflings brings together the charm of the original Kingdom for Keflings title using a player’s dashboard Avatar to manage resources, build structures and assign tasks to three different locations of the Kefling world. A player begins their career as a hulking giant amongst a world of pintsized Keflings which they can interact with by either emoting, assigning to jobs or kicking. While the kicking can be entertaining at times, anyone with a heart will begin to feel bad for mistreating their miniature friends, especially once they have begun giving them names.
Instead, most of the time is spent either assigning jobs to Keflings like mining ice, transporting ore or sheering sheep. A player can also perform any of these actions themselves with the added benefit of their size. While a smaller Kefling may only carry a few of an item, the player can carry larger amounts. This becomes a great benefit when massive undertakings like new buildings must be completed.
Both the player and Keflings can be upgraded during the course of play, with witch’s potions improving the player’s attributes and Keflings leveling up over time by repetition of the same task. These upgrades become beneficial as structures begin requiring more advanced materials to complete. And of course, if a Kefling isn’t working hard or fast enough, there is always the option of kicking them into shape.
Players are also given a group of special larger Keflings who act as personal assistants. As a player progresses, more of this family is unlocked. These Keflings will help carry building components and stockpiles of resources behind a player, allowing for faster construction. Once a player has completed a structure, the helpers will be able to complete buildings on their own by mimicking what they saw a player do based on the blueprints at hand.
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