One of the big problems with Comic Con is there is too much to be excited over. It actually ends up being hard to even keep track of all the things to look forward to. One thing we were able to keep focus on though was Spider-Man: Shattered Dimensions. At the Pre-Comic Con Activision event when they announced the fourth and final dimension for the game, we were able to get some hands on time with it.
Myself and the Flickcast’s Matt Raub both got to play through two sections of Spider-Man: Shattered Dimensions. Unlike recent Spider-Man games, Shattered Dimensions most notably is not an open world. It is a more linear process where players for a more set storyline than traveling across the island of Manhattan back and forth, something that while intriguing the first time because tiresome by the third game to use this approach.
The first section was the Noir universe which didn’t feel like a traditional Spider-Man title by any means. Instead of running in cracking jokes as he dodged bullets, the Noir Spider-Man was forced to take a more Sam Fischer approach (Splinter Cell reference for those of you who are just comic fans and not big gamers). Using his environment as a weapon, Noir Spider-Man must traverse around a level picking off foes one by one and avoid direct combat. Attempting a head on attack would more than likely result in a Spider-Man riddled with Tommy gun bullets.





We know, we know, these rumors have been swirling for so long now, you probably don’t believe anything anymore. But this time around, 
