During the Prince of Persia: The Sands of Time press conference at WonderCon this weekend, it was evident that all major players delighted in each other’s company and thoroughly enjoyed bringing the swashbuckling action adventure to life (especially Jake Gyllenhaal, who appears to have developed a fondness for stuntwork). During the course of the interviews, Jerry Bruckheimer (Producer), Mike Newell (Director), Jordan Mechner (Writer / Creator, POP Franchise) and Jake Gyllenhaal (Prince Dastan) all talked about the challenges and joys of bringing the popular gaming franchise to the big screen, and whether or not Prince of Persia will become a franchise.
In preparation for his role as Prince Dastan, Gyllanhaal revealed that he stepped outside his “normal” process for getting into character. “I’ve never done research playing video games. I’ve never played video games as research before. Sometimes I’ve read books, or I’ve hung out with Marines, but you know, playing video games is great fun.” Gyllanhaal also related that he has been a fan of the game since it was first released in 1989, when sidescrolling play was a prominent feature.
“I played the original when I was a kid, and then I only started playing the game pretty intensely when we were doing research, particularly for stunts. I’d be in the middle of shooting and I’d see a move and then I’d call the stunt guys and say ‘check out this move, can we try that?!’ I continue to play it to this day.”
Although the gaming franchise provided a jumping off point (literally) for the live-action flick, Newell was quick to point out that they weren’t interested in retelling and rehashing what has already been visualized in the game, or elsewhere in movie lore.
“What we wanted to do was based on a storyline, but we wanted to make it emotionally real,” Newell explains. “We did a huge amount of work at the script stage and at the rehearsal stage to make it absolutely real. Even the fights have an emotional reality. The big pressure was to take it to an area where a game couldn’t go, while not destroying the game side of it. I believe that we went very carefully back to 6th Century Persia. We looked at the style, we looked at the behavior, how cities were made and so on, and I hope that we were faithful to it and didn’t come in and jump all over it without a certain sensitivity.”
Continue Reading
Like this:
Like Loading...