At New York Comic Con, we were able to get a booth tour from Capcom which got us some hands on time with three of their much anticipated titles. The first of which was the upcoming rerelease of Marvel vs. Capcom 3 with Ultimate Marvel vs. Capcom 3. Back at Comic Con in San Diego, after announcing the first set of new characters being added to the game, there was a massive leak which revealed the full roster. Now, Capcom has gone official with all but a few of these characters and had them available for us to play as at the Con.
We demoed the game on a traditional controller for the XBox 360. As there was an all day tournament going on, the wait for even press to play using the fight sticks was outrageous and considering most households would use a regular controller anyway, we felt like this would give us a good idea of what to expect from the game. Focusing our teams on the newer characters, we had to learn on the fly just what kind of play styles to use with them.
Vergil was the most reminiscent of Dante from the original Marvel vs. Capcom 3 focusing on using his sword for a majority of his attacks. Firebrand from Ghosts ‘n’ Goblins ended up being surprisingly fun to play with as we didn’t really have any idea what to expect from him. Nova and Ghost Rider felt like the badasses we expected them to be but sadly Rocket Raccoon was not an option for us yet.
The most surprisingly fun character was Phoenix Wright. The best character comparison we could make was him being like Dan from Street Fighter. His attacks may look horribly wimpy as he throws paperwork at opponents but he is perfect for luring opponents into a false sense of security.
The game looked as impressive as the original and the new characters visually fit great into the environments. The only thing we couldn’t tell yet was how balanced the new additions are to the rest of the roster. This is going to be one of those things that we can only see after playing more in-depth with the rest of the game when our review comes out.
Up next came the much anticipated Street Fighter X Tekken for us. The line for people to get their hands on this title was astounding as they were willing to wait hours just for a single match. The game featured a different format to the single round tag format of Ultimate Marvel vs. Capcom 3. Instead, players picked teams of two between the Street Fighter and Tekken rosters for a best two out of three round matchup. Unlike UMvC3 though, if one character on a team is knocked out the round is over.
Gameplay in Street Fighter X Tekken was much more organized than the frantic button mashing of UMvC3 as players have more controlled and well timed actions. The game controls like the Street Fighter franchise with focus on combos and projectile combat. It will be interesting to see how this differs from Tekken X Street Fighter’s combat once they begin releasing information on it.
The final game we got to take control of was Resident Evil: Revelations on the Nintendo 3DS. This was probably the most surprising title for us of the show as this version took Resident Evil back to its PlayStation roots. Instead of being a massive shooting gallery with no true sense of danger like Resident Evil 5 was, Resident Evil: Revelations is an incredibly tense experience. There is a constant sense of danger as players are always kept low on both ammo and health items. Creatures pop out of ceilings and quickly advance on the player.
Graphically, Resident Evil: Revelations is an impressive feat and looks fantastic on the Nintendo 3DS. This may be one of the first new titles on the device that is worth getting as it isn’t a remake and needs the processing power of the device to pull off such beautiful gameplay, whether or not it is being played using the 3D technology.