by John Carle, Feb 24 2011 // 10:30 AM
A year and a half ago, we came home from San Diego Comic Con and were given the chance to review the XBox Live Arcade rerelease of one of our top games of the previous decade with Marvel vs. Capcom 2. The game was an instant hit and was quickly brought over to the PlayStation 3 as well.
It’s not surprising that soon after, seeing the game’s tremendous success, that Capcom announced Marvel vs. Capcom 3. With a super stylized trailer, the hype hasn’t died down. Even last week at release, it was almost impossible for players to get a hold of the Special Edition of the game, a problem not usually seen in retail anymore.
As we have talked about with our previous hands-on experience, Marvel vs. Capcom 3 brings the series’ classic feel and action back with a shiny new coat of graphical paint and effects that players expect and demand.
Gameplay:
Marvel vs. Capcom 3: The Fate of Two Worlds doesn’t change the formula that brought Marvel vs. Capcom 2 so much success. The game relies on single round matches between two 3 on 3 teams. Players have three basic attacks of increasing strength, their special attack button, and two assist buttons. These assist buttons can be used to either call in teammates for a quick attack or to switch the character the player is in control of for the fight.
As players throw more attacks and successfully defend against their opponents, they increase their combo meter which builds at the bottom of the screen to unleash Hyper Combos. These hyper combos are special moves that can deal tremendous damage if successful.
This simple control scheme allows for all levels of players to enjoy the game. Expert players will learn advanced combos, juggling and snap backs to eliminate their opponents while newer players will be able to feel like they are setting off tremendous attacks even by just button mashing.
It is an interesting dynamic compared to other fighting games where experience will almost always prevail. While it may be frustrating for an “expert” to get beaten by a lucky combination from a “newbie”, it also makes the game more exciting that outcomes aren’t always so predetermined in multiplayer.
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Posted in: Capcom · Comics · Games · Hands-On · Marvel · News · Playstation 3 · Reviews · Video Games · Xbox 360
Tagged: Arthur, Bionic Commando, Capcom, Dante, Dark Phoenix, Deadpool, Devil May Cry, Dormammu, Fantastic Four, Final Fight, Galactus, Games, Ghosts 'n Goblins, Haggar, Iron Man, Jean Grey, Jill Valentine, M.O.D.O.K., Magneto, Marvel, Marvel vs. Capcom, Marvel vs. Capcom 2, Marvel vs. Capcom 3, Marvel vs. Capcom 3: The Fate of Two Worlds, Mega Man, Mike Haggar, Phoenix, Playstation 3, PS3, Resident Evil, Reviews, Screen Shots, She-Hulk, Shuma-Gorath, Spencer, Spider-Man, TGS, The Hulk, Tokyo Game Show, Trailer, Tron Bonne, Video Game Reviews, Video Games, Video Games Trailers, Viewtiful Joe, Wesker, Wolverine, X-23, X-Men, Xbox 360, Zero
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by John Carle, Jan 10 2011 // 3:00 PM
With just a month away from its release date, Marvel vs. Capcom 3: The Fate of Two Worlds is still dropping announcement bombs all over the fighting game world. With members of the final roster still to be revealed, Capcom announced two new characters this past weekend at the Consumer Electronics Show.
Making her debut to the Capcom fighting genre is Jean Grey, better known as Phoenix. With the power to literally rip worlds in half, the Phoenix force is considered one of the strongest entities in the Marvel universe. Now, the Phoenix comes to the Marvel vs. Capcom 3 arena with the cosmic power to take on man and immortal alike. Take a peek below at the new footage of Jean Grey in action, including her hypercombo Dark Phoenix finish.
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Posted in: Announcements · Capcom · CES · Games · Marvel · News · Playstation 3 · Screen Shots · Trailers · Video Games · Xbox 360
Tagged: Capcom, CES, Consumer Electronics Show, Dark Phoenix, Final Fight, Haggar, Jean Grey, Marvel, Marvel vs. Capcom, Marvel vs. Capcom 3, Marvel vs. Capcom 3: The Fate of Two Worlds, Mike Haggar, Phoenix, Playstation 3, Video Games, Video Games Trailers, X-Men, Xbox 360
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by John Carle, Aug 3 2009 // 3:30 PM
Since Hpnotiq’s release party a few years ago, a popular drink rising up on the club scene has been the Incredible Hulk. Created in Sean Combs’ New York restaurant, Justin’s, this became one of the first popular superhero inspired drinks. Years ago, no one ever would have uttered the names of comic book characters or sci-fi movies in a popular nightlife hotspot. It was just unheard of. But now with the acceptance of geek culture becoming mainstream, these kinds of drinks are on the rise.

The Incredible Hulk
Much to the delight of guests at the Hilton Bayfront at this year’s San Diego Comic Con, the hotel decided to cater to this rising trend, coming up with their own customer drinks for convention goers and we at The Flickcast were lucky enough to snag one of their recipe charts to share with you.
Some of these are very specific calling for name brand products but most can be substituted for a similar alcohol.
Drinks for the Kids (Non-Alcoholic, obviously)
“Muggle Juice” inspired by Harry Potter
Strawberries, fresh mint, lime, ginger syrup, fill with Soda – served in a highball (8 oz.) or Collins (12 oz.) glass
“Yoda’s Swamp Water” inspired by Star Wars
Cucumber, fresh mint, fill with ginger beer – served in a highball or Collins glass
Martinis
“Golden Lasso” inspired by Wonder Woman
1 1/2 oz. Rum, 1/2 oz. Velvet Falernum (sweet syrup liqueur), 1/2 oz. 99 Bananas (banana liqueur), 1/2 oz. Dole pineapple juice, Pechaud’s Bitters
“Mystique” inspired by the X-Men
3 oz. Van Gogh Acai Blueberry Vodka, lemon, blueberries, cane sugar
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Posted in: Comic-Con · Comics · DC · Geek · Harry Potter · Marvel · Sci-Fi · Star Trek · Star Wars
Tagged: Bird of Prey, Calypso, Clone Wars, Drink Recipes, Golden Lasso, Incredible Hulk, James Tea Kirk, Muggle Juice, Mystique, Phoenix, Poison Ivy, SDCC09, Yoda's Swamp Water
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